So I finally ran a few friends through a short fight-heavy d20 Modern game. I was really impressed. It translated really well to real life, and I'm definitely using it in the next big campaign.
Minor points:
1) People who treat it like D&D Modern die REALLY REALLY quickly unless they get rid of those pesky massive damage rolls. I had 10th level combat-optimized characters in serious danger from Strong3/Fast3 ordinaries with assault rifles.
2) I think that they did a good job of toning down both attack bonuses and defenses. The fact that your class bonus to Defense works even when you're flat-footed means that nobody is THAT easy to hit, especially since almost no-one has the dedication to go Strong10/MA10 and get that +20 BAB.
3) Grenades are very very powerful, and I will indeed be using the "totally nerfed" version of tear gas grenades after one character, a Dedicated/Soldier, used tear gas grenades, a gas mask, and a metal baton to take out most of the end bosses all by himself.
4) I really seriously plan to slap Great Fortitude on just about any character I personally plan to play. In a no-FX campaign, it's really easy to blow that DC15 Fort save. I don't think it's TOO EASY, but it is easy.
Minor points:
1) People who treat it like D&D Modern die REALLY REALLY quickly unless they get rid of those pesky massive damage rolls. I had 10th level combat-optimized characters in serious danger from Strong3/Fast3 ordinaries with assault rifles.
2) I think that they did a good job of toning down both attack bonuses and defenses. The fact that your class bonus to Defense works even when you're flat-footed means that nobody is THAT easy to hit, especially since almost no-one has the dedication to go Strong10/MA10 and get that +20 BAB.
3) Grenades are very very powerful, and I will indeed be using the "totally nerfed" version of tear gas grenades after one character, a Dedicated/Soldier, used tear gas grenades, a gas mask, and a metal baton to take out most of the end bosses all by himself.
4) I really seriously plan to slap Great Fortitude on just about any character I personally plan to play. In a no-FX campaign, it's really easy to blow that DC15 Fort save. I don't think it's TOO EASY, but it is easy.