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<blockquote data-quote="takyris" data-source="post: 982621" data-attributes="member: 5171"><p>Spatu-mon,</p><p></p><p>Yup -- although I believe I was wrong. The DC is now 15, and save-failers are sickened for 1d6 rounds. Being sickened is like being caught in a Stinking Cloud -- all you can do is one move-action per turn, and that move can ONLY be to leave the area.</p><p></p><p>Maybe. Or, optionally, I'm full of poo. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In any event, still powerful, but MUCH more reasonable than the 2d6 Stunned deal.</p><p></p><p>Also, unrelated to the grenades, I found it both easier and harder to construct a good setting. Easier, because I could say, "It's like a Holiday Inn. You know, orange carpets, little alcoves for doors in the hallway, one big alcove that holds an ice dispenser and a vending machine, and so on." Harder, because once the bullets start flying, people are REALLY into having cover, and as a D&D DM, I'm not used to having to make cover a big part of my environments. In D&D, there wouldn't have been any alcoves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm hoping to be able to play d20 Modern without a grid. I'd be fine with occasionally having a printed map for large-area fights that are important, but I'd like to avoid "five, diagonal ten, diagonal twenty, twenty-five, thirty, and one attack" if possible.</p></blockquote><p></p>
[QUOTE="takyris, post: 982621, member: 5171"] Spatu-mon, Yup -- although I believe I was wrong. The DC is now 15, and save-failers are sickened for 1d6 rounds. Being sickened is like being caught in a Stinking Cloud -- all you can do is one move-action per turn, and that move can ONLY be to leave the area. Maybe. Or, optionally, I'm full of poo. :) In any event, still powerful, but MUCH more reasonable than the 2d6 Stunned deal. Also, unrelated to the grenades, I found it both easier and harder to construct a good setting. Easier, because I could say, "It's like a Holiday Inn. You know, orange carpets, little alcoves for doors in the hallway, one big alcove that holds an ice dispenser and a vending machine, and so on." Harder, because once the bullets start flying, people are REALLY into having cover, and as a D&D DM, I'm not used to having to make cover a big part of my environments. In D&D, there wouldn't have been any alcoves. :) I'm hoping to be able to play d20 Modern without a grid. I'd be fine with occasionally having a printed map for large-area fights that are important, but I'd like to avoid "five, diagonal ten, diagonal twenty, twenty-five, thirty, and one attack" if possible. [/QUOTE]
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