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<blockquote data-quote="andargor" data-source="post: 1208433" data-attributes="member: 7231"><p>Ok, I'll try my hand at this. I've put in a little "flavor" text to motivate the adventurous. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Heres my test of your Knowledge (Arcana) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I hope I have all the rules right, and I do have a solution for this. I'll post it after a few replies.</p><p></p><p><strong>The Heart of Shazzra</strong></p><p></p><p><em></em></p><p><em><strong>Azloth's Journal - The Deep - Day 7</strong></em></p><p><em></em></p><p><em>Curse this darkness! The uneven ground makes progress very slow, and occasionally painful when I stub my toes on those blasted rocks... I already have more bruises and scratches than I can count. If only Shazzra had chosen another place to hide Her Heart. Of course, it does make perfect sense to hide it here, where extradimensional and extraplanar travel is impossible. But still... damn these rocks!</em></p><p><em></em></p><p><em><strong>Azloth's Journal - The Deep - Day 13</strong></em></p><p><em></em></p><p><em>Curses and more curses! May Her eyes rot and Her teeth fall out! That last cavern hid one of Shazzra's nasty surprises, some kind of a field that destroyed all my magical items, including my scrolls! And no way to write more... I should have brought paper and my special inks with me. But of course, I had to leave space for my rations and water. What use is it to retrieve the Heart, and die of hunger or thirst on the way back? I should have heeded my Master, and brought a Priest of Neth with me, but time was short... Perhaps there would be some spell that would help me? Too late for that now...</em></p><p><em></em></p><p><em><strong>Azloth's Journal - The Deep - Day 21</strong></em></p><p><em></em></p><p><em>Finally! I have reached the place my Master described. Although I almost fell into the void of the Scar, the light from the phosphorescent fungi my Master gave me failing to appropriately illuminate the path before me. The fungi, however, did not fail to illuminate the paleness and haggardness of my face in the mirror this morning... Nor my ears fail to discern my own muttering reflected back at me from the baleful rock, a more and more frequent occurrence in the past few days... But I digress... At last, an end to featureless caverns, twisting passages and countless bruises! Looking at my notes from Laeth's research (Neth protect his soul) I memorize the formidable defenses guarding her only weakness. The Scar, of course, this seemingly bottomless and ceiling-less pit of gargantuan proportions, the passageway I have taken (and probably the only way to the Scar) ending on what basically is a cliff face of this huge cavern. Laeth believed it to be roughly 2000 feet in diameter. Let me see... Yes, there is a region around the Heart which suppresses all magic. I know my master had a spell that achieved the same effect, but the area affected was tiny compared to this huge sphere of magical void that extends 500 feet in every direction from the Heart. Whether this is some doing of the Demon-Goddess, or some fluke of the Scar, is unknown. The sphere of magical void is hollow, however, where is suspended the Heart within its cage: 6 hermetically sealed walls of force encasing it like an invisible box. Laeth believes the magical void ends within 10 feet of the walls. Lastly, but definitely not least, 4 Iron Golems stand guard next to the 5-foot chiseled granite block, into which the Heart is embedded, on the "floor" of the box. If my time keeping is correct, I have almost no time to prepare to retrieve the Heart and exit to the surface in time to perform the ritual that will spell Shazzra's doom, and end her reign of terror on our beloved Kingdom. Perhaps I have time to rest and memorize new spells... Time for a plan...</em></p><p><em></em></p><p></p><p><strong>MISSION</strong></p><p></p><p>Retrieve the Heart and exit to the surface (alive, of course).</p><p></p><p><strong>RULES</strong></p><p></p><ul> <li data-xf-list-type="ul">3.5 SRD material only.</li> <li data-xf-list-type="ul">There is a 1 hour limit from start to accomplish the mission.</li> <li data-xf-list-type="ul">No magic items.</li> <li data-xf-list-type="ul">8th Level Wizard or Sorcerer, no multiclassing, with the following stats: Str 10, Dex 10, Con 10, Int 18, Wis 10, Cha 18, Average HP (20), AC 10.</li> <li data-xf-list-type="ul">Any 3.5 SRD "base" race is allowed (human, elf, halfling, gnome, dwarf, half-orc, half-elf). Height and weight stats are average for the race.</li> <li data-xf-list-type="ul">Any 3.5 SRD spells allowed, full complement of spells memorized or available.</li> <li data-xf-list-type="ul">Any 3.5 SRD familiars are allowed</li> <li data-xf-list-type="ul">No spells are active at start.</li> <li data-xf-list-type="ul">Any material components or foci are available.</li> <li data-xf-list-type="ul">Any 3.5 SRD Feats and skills allowed.</li> <li data-xf-list-type="ul">Any 3.5 SRD non-magical equipment allowed, with a maximum value of 250 gp (the fungi is free, and illuminates in a 10 ft. radius. Also a robe, soft leather boots, a spellbook (if required), and sufficient rations and water to exit to the surface are free). Lastly, encumbrance must be taken into account.</li> <li data-xf-list-type="ul">Skill checks, to hit rolls, ability checks, caster level checks, saving throws and the like are deemed to succeed automatically if they would require a roll of 10 or less to succeed. They fail otherwise. Take 10 and Take 20 are allowed for skill checks as per 3.5 SRD rules.</li> <li data-xf-list-type="ul">Any initiative rolls are deemed to be 10.</li> <li data-xf-list-type="ul">Any damage dealt or taken is averaged if it would be rolled.<br /> </li> <li data-xf-list-type="ul">The surrounding rock inhibits, but does not completely block, extradimensional travel. Such travel is limited to 10 feet in any direction, after which distance the extradimensional travel stops and the effect allowing the extradimensional travel ends. In all other respects, the entire area, including the entrance, Scar and tunnels are considered as being <em>Dimensional Lock</em>ed.<br /> </li> <li data-xf-list-type="ul">The Heart of Shazzra is a spherical glasslike orb measuring 6 inches in diameter, than weighs 5 pounds. For the purposes of this scenario, it is indestructible.<br /> </li> <li data-xf-list-type="ul">The Heart is encased in the center of a 5-foot square solid block of chiseled granite. It weighs 500 pounds.<br /> </li> <li data-xf-list-type="ul">The block rests at the bottom center of a hermetically sealed box made of 6 permanent <em>Wall of Force</em> spells. The box measures 100 feet to a side, and its bottom is suspended in mid-air at the same level as the tunnel entrance.<br /> </li> <li data-xf-list-type="ul">Standing 20 feet away from the granite block, inside the box, are 4 Iron Golems standing guard. They are evenly distributed around the granite block, and will attack any creature that touch it or the orb (with bare hands or otherwise, or if it is the target or in the area of effect of a spell). Otherwise, they stay immobile. They have default stats, as per the 3.5 SRD.<br /> </li> <li data-xf-list-type="ul">Surrounding the box is an <em>Antimagic Field</em> extending 500 feet in every direction from the center of the box. The box is suspended in the center of a "hollow" area of the <em>Antimagic Field</em>, where magic functions as normal (except where otherwise noted in this scenario). The hollow area is also box-shaped, and is 20 feet larger in every dimension than the inner box (i.e. it starts 10 feet away on the outside of each <em>Wall of Force</em>).<br /> </li> <li data-xf-list-type="ul">The <em>Antimagic Field</em> is located in the center of a bottomless and ceiling-less pit of 2000 feet in diameter. The tunnel entrance, where the subject is located at start, is at the same level as the granite block, is circular, and measures 10 ft. in diameter. The subject must return to the tunnel entrance within 1 hour with the orb for the mission to succeed.<br /> </li> <li data-xf-list-type="ul"> Other than the fungi, there is no source of illumination.</li> </ul><p></p><p>Voilà! Enjoy!</p><p></p><p>Andargor</p></blockquote><p></p>
[QUOTE="andargor, post: 1208433, member: 7231"] Ok, I'll try my hand at this. I've put in a little "flavor" text to motivate the adventurous. :) Heres my test of your Knowledge (Arcana) :) I hope I have all the rules right, and I do have a solution for this. I'll post it after a few replies. [b]The Heart of Shazzra[/b] [i] [b]Azloth's Journal - The Deep - Day 7[/b] Curse this darkness! The uneven ground makes progress very slow, and occasionally painful when I stub my toes on those blasted rocks... I already have more bruises and scratches than I can count. If only Shazzra had chosen another place to hide Her Heart. Of course, it does make perfect sense to hide it here, where extradimensional and extraplanar travel is impossible. But still... damn these rocks! [b]Azloth's Journal - The Deep - Day 13[/b] Curses and more curses! May Her eyes rot and Her teeth fall out! That last cavern hid one of Shazzra's nasty surprises, some kind of a field that destroyed all my magical items, including my scrolls! And no way to write more... I should have brought paper and my special inks with me. But of course, I had to leave space for my rations and water. What use is it to retrieve the Heart, and die of hunger or thirst on the way back? I should have heeded my Master, and brought a Priest of Neth with me, but time was short... Perhaps there would be some spell that would help me? Too late for that now... [b]Azloth's Journal - The Deep - Day 21[/b] Finally! I have reached the place my Master described. Although I almost fell into the void of the Scar, the light from the phosphorescent fungi my Master gave me failing to appropriately illuminate the path before me. The fungi, however, did not fail to illuminate the paleness and haggardness of my face in the mirror this morning... Nor my ears fail to discern my own muttering reflected back at me from the baleful rock, a more and more frequent occurrence in the past few days... But I digress... At last, an end to featureless caverns, twisting passages and countless bruises! Looking at my notes from Laeth's research (Neth protect his soul) I memorize the formidable defenses guarding her only weakness. The Scar, of course, this seemingly bottomless and ceiling-less pit of gargantuan proportions, the passageway I have taken (and probably the only way to the Scar) ending on what basically is a cliff face of this huge cavern. Laeth believed it to be roughly 2000 feet in diameter. Let me see... Yes, there is a region around the Heart which suppresses all magic. I know my master had a spell that achieved the same effect, but the area affected was tiny compared to this huge sphere of magical void that extends 500 feet in every direction from the Heart. Whether this is some doing of the Demon-Goddess, or some fluke of the Scar, is unknown. The sphere of magical void is hollow, however, where is suspended the Heart within its cage: 6 hermetically sealed walls of force encasing it like an invisible box. Laeth believes the magical void ends within 10 feet of the walls. Lastly, but definitely not least, 4 Iron Golems stand guard next to the 5-foot chiseled granite block, into which the Heart is embedded, on the "floor" of the box. If my time keeping is correct, I have almost no time to prepare to retrieve the Heart and exit to the surface in time to perform the ritual that will spell Shazzra's doom, and end her reign of terror on our beloved Kingdom. Perhaps I have time to rest and memorize new spells... Time for a plan... [/i] [b]MISSION[/b] Retrieve the Heart and exit to the surface (alive, of course). [b]RULES[/b] [list] [*]3.5 SRD material only. [*]There is a 1 hour limit from start to accomplish the mission. [*]No magic items. [*]8th Level Wizard or Sorcerer, no multiclassing, with the following stats: Str 10, Dex 10, Con 10, Int 18, Wis 10, Cha 18, Average HP (20), AC 10. [*]Any 3.5 SRD "base" race is allowed (human, elf, halfling, gnome, dwarf, half-orc, half-elf). Height and weight stats are average for the race. [*]Any 3.5 SRD spells allowed, full complement of spells memorized or available. [*]Any 3.5 SRD familiars are allowed [*]No spells are active at start. [*]Any material components or foci are available. [*]Any 3.5 SRD Feats and skills allowed. [*]Any 3.5 SRD non-magical equipment allowed, with a maximum value of 250 gp (the fungi is free, and illuminates in a 10 ft. radius. Also a robe, soft leather boots, a spellbook (if required), and sufficient rations and water to exit to the surface are free). Lastly, encumbrance must be taken into account. [*]Skill checks, to hit rolls, ability checks, caster level checks, saving throws and the like are deemed to succeed automatically if they would require a roll of 10 or less to succeed. They fail otherwise. Take 10 and Take 20 are allowed for skill checks as per 3.5 SRD rules. [*]Any initiative rolls are deemed to be 10. [*]Any damage dealt or taken is averaged if it would be rolled. [*]The surrounding rock inhibits, but does not completely block, extradimensional travel. Such travel is limited to 10 feet in any direction, after which distance the extradimensional travel stops and the effect allowing the extradimensional travel ends. In all other respects, the entire area, including the entrance, Scar and tunnels are considered as being [i]Dimensional Lock[/i]ed. [*]The Heart of Shazzra is a spherical glasslike orb measuring 6 inches in diameter, than weighs 5 pounds. For the purposes of this scenario, it is indestructible. [*]The Heart is encased in the center of a 5-foot square solid block of chiseled granite. It weighs 500 pounds. [*]The block rests at the bottom center of a hermetically sealed box made of 6 permanent [i]Wall of Force[/i] spells. The box measures 100 feet to a side, and its bottom is suspended in mid-air at the same level as the tunnel entrance. [*]Standing 20 feet away from the granite block, inside the box, are 4 Iron Golems standing guard. They are evenly distributed around the granite block, and will attack any creature that touch it or the orb (with bare hands or otherwise, or if it is the target or in the area of effect of a spell). Otherwise, they stay immobile. They have default stats, as per the 3.5 SRD. [*]Surrounding the box is an [i]Antimagic Field[/i] extending 500 feet in every direction from the center of the box. The box is suspended in the center of a "hollow" area of the [i]Antimagic Field[/i], where magic functions as normal (except where otherwise noted in this scenario). The hollow area is also box-shaped, and is 20 feet larger in every dimension than the inner box (i.e. it starts 10 feet away on the outside of each [i]Wall of Force[/i]). [*]The [i]Antimagic Field[/i] is located in the center of a bottomless and ceiling-less pit of 2000 feet in diameter. The tunnel entrance, where the subject is located at start, is at the same level as the granite block, is circular, and measures 10 ft. in diameter. The subject must return to the tunnel entrance within 1 hour with the orb for the mission to succeed. [*] Other than the fungi, there is no source of illumination. [/list] Voilà! Enjoy! Andargor [/QUOTE]
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