Test of Heroes

Dragongrief

Explorer
IMC, the characters are looking for a portal that an NPC is looking to find. The portal leads to the Chamber of Trials, which is essentially a test for would-be heroes. If they choose to go inside they will be confronted with a series of situations and questions. Their responses to these depends on whether they are rewarded or punished. I'm working on questions, and was hoping for any suggestions people have.
 

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Dragongrief said:
IMC, the characters are looking for a portal that an NPC is looking to find. The portal leads to the Chamber of Trials, which is essentially a test for would-be heroes. If they choose to go inside they will be confronted with a series of situations and questions. Their responses to these depends on whether they are rewarded or punished. I'm working on questions, and was hoping for any suggestions people have.


Here's one I used:

In an otherwise empty room, They players are confronted with a figure (can be anything you want). They are given three options and must choose one. To completely eradicate a race on your world (like elves for instance), to let the figure choose, or to let the choice fall randomly.

Do the players take the responsibility in their own hands, let fate decide, or let someone else take the control.
 

Hairy Minotaur said:
Here's one I used:

In an otherwise empty room, They players are confronted with a figure (can be anything you want). They are given three options and must choose one. To completely eradicate a race on your world (like elves for instance), to let the figure choose, or to let the choice fall randomly.

Do the players take the responsibility in their own hands, let fate decide, or let someone else take the control.

I like that one :D I wasn't planning on questioning the law/chaos axis, but that's too much fun to pass up.
 

Here's a little wicked one, don't try this is your group has a penchant for throwing things at you (like dice)

they are given 3 options again

1. Receive a gem that can be priceless in value

2. Receive 5,000 GP (adjust depending on level) each now

3. Receive a map to a great treasure

When I did this the gem was something an alternate material plane race who was now extinct would have paid anything for. The $$$ was real, and the map was real (used to begin the next campaign). My players all chose option 1 :D I got a shower of styrafoam peanuts.


or this:

The party is confronted with 2 scenes. one is of a goblin child about to be chased down and killed by a troll, the other is of a human getting beating to death by another human. The party can choose to save only one. The human is being beaten because he was caught burglarizing the other human's house and killed his wife. The goblin scene is just how it looks, with the troll just hungry.
 

Enter a room. There is a 10' bridge spanning a chasm. Immediately, spellcaster know magic does not work here.
On the bridge stands a behemoth in black armor, with a terrible looking sword. It's eyes glow read as it darkly announces,
"Only a True Swordsman can defeat me."
The creature is not beatable by any means.
The solution: Sheathe your weapon and embrace the guardian, shake his hand, anything like that. If done so, the guardian nods, steps aside, and intones,
"Only a True Swordsman knows that there are things where a sword is useless."
 

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