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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="BoldItalic" data-source="post: 6834575" data-attributes="member: 6777052"><p>I do, sort of, but it probably isn't ideal for what you want. It generates things like this (and complete WotC-style character sheets if you want it)</p><p></p><p><span style="font-size: 15px"><strong>Sir Bearthel of Highcross</strong></span></p><p><span style="font-size: 15px"><strong></strong></span></p><p><strong>13th-Level Half-Elf Paladin (Oath of Vengeance)</strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Armour Class </strong>20 (Plate Mail and Shield)</p><p><strong>Hit Points</strong> 108 (13@ 1d10+2)</p><p><strong>Speed</strong> 30 feet</p><p><strong>Sense</strong> Normal</p><p><strong>Passive Perception</strong> 10</p><p><strong>Initiative</strong> +2</p><p><strong>Str </strong>18 (+4) <strong>Dex </strong>14 (+2) <strong>Con </strong>14 (+2)</p><p><strong>Int </strong>8 (-1) <strong>Wis </strong>10 (+0) <strong>Cha </strong>16 (+3)</p><p><strong>Proficiency Bonus </strong>+5</p><p><strong>Alignment </strong>Neutral-Good</p><p><strong>Languages </strong>Common, Elvish, Gnomish, Dwarvish</p><p><strong>Background </strong>Noble (Knight)</p><p></p><p><strong>FEATURES & TRAITS</strong></p><p>Retainers Pedigree: son of the Lord of Highcross Retainers: a squire (Ivellios), an elven armourer (Sariel) and a human herald (Ettaronalia)</p><p>Divine Sense Times: four times</p><p>Lay On Hands Points: 65</p><p>Spell Preparation - Paladin Number: 9</p><p>Oath Spells</p><p>Extra Attack Times: twice</p><p>Divine Smite</p><p>Improved Divine Smite</p><p>Divine Health</p><p>Channel Divinity - Paladin</p><p>Channel Divinity - Abjure Enemy</p><p>Channel Divinity - Vow of Enmity</p><p>Aura of Protection</p><p>Relentless Avenger</p><p>Aura of Courage</p><p>Fighting Style: Dueling</p><p>Darkvision Shade: gray</p><p>Fey Ancestry</p><p></p><p><strong>PROFICIENCIES</strong></p><p>Tools: Gaming Set (Dragonchess)</p><p>Saving Throws: Wis, Cha</p><p></p><p><strong>FEATS</strong></p><p>Inspiring Leader Temporary hit points: 16</p><p></p><p><strong>SKILLS</strong></p><p>Athletics +9, Deception +8, History +4, Intimidation +8, Performance +8, Persuasion +8</p><p></p><p><strong>ATTACKS</strong></p><p><strong>Shortsword +1</strong> +10 To Hit, 1d6+7 piercing <em>finesse, light</em></p><p><strong>Club</strong> +9 To Hit, 1d4+6 bludgeoning <em>light</em></p><p></p><p><strong>SPELLCASTING</strong></p><p><strong>Magic Ability</strong>: Cha</p><p><strong>Focus</strong>: Holy Symbol</p><p><strong>MAM</strong>: +8</p><p><strong>SaveDC</strong>: 16</p><p><strong>Spells Per Day</strong>: 4, 3, 3, 1</p><p><strong>Oath Spells</strong>: Bane, Hunter's Mark, Hold Person, Misty Step, Haste, Protection from Energy, Banishment, Dimension Door</p><p><strong>Spells Prepared</strong>: Detect Poison and Disease, Heroism, Branding Smite, Zone of Truth, Aura of Vitality, Create Food and Water, Aura of Life, Death Ward, Locate Creature</p><p></p><p><strong>EQUIPMENT</strong> (106 lb)</p><p>Plate Mail, Shield, Shortsword +1, Club, Holy Symbol, Backpack, Blanket, Candles(10), Tinderbox, Alms Box, Blocks of Incense(2), Censer, Vestments, Day's Rations(2), Waterskin, Fine clothes, Signet Ring, Scroll of Pedigree, Sewing Needle, 56 gems@100gp, 150gp, A sheet of parchment upon which is drawn a complex mechanical contraption</p><p></p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Traits: </strong>Bearthel is loved by the common folk for his kindness and generosity, but he is unforgiving. His favour, once lost, is lost forever.</p><p><strong>Ideal - Respect</strong>. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity.</p><p><strong>Bond</strong>: Bearthel needs to be seen by the common folk as a hero of the people.</p><p><strong>Flaw</strong>: Bearthel has an insatiable desire for carnal pleasures.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6834575, member: 6777052"] I do, sort of, but it probably isn't ideal for what you want. It generates things like this (and complete WotC-style character sheets if you want it) [SIZE=4][B]Sir Bearthel of Highcross [/B][/SIZE] [B]13th-Level Half-Elf Paladin (Oath of Vengeance) Medium Male Humanoid[/B] [B]Armour Class [/B]20 (Plate Mail and Shield) [B]Hit Points[/B] 108 (13@ 1d10+2) [B]Speed[/B] 30 feet [B]Sense[/B] Normal [B]Passive Perception[/B] 10 [B]Initiative[/B] +2 [B]Str [/B]18 (+4) [B]Dex [/B]14 (+2) [B]Con [/B]14 (+2) [B]Int [/B]8 (-1) [B]Wis [/B]10 (+0) [B]Cha [/B]16 (+3) [B]Proficiency Bonus [/B]+5 [B]Alignment [/B]Neutral-Good [B]Languages [/B]Common, Elvish, Gnomish, Dwarvish [B]Background [/B]Noble (Knight) [B]FEATURES & TRAITS[/B] Retainers Pedigree: son of the Lord of Highcross Retainers: a squire (Ivellios), an elven armourer (Sariel) and a human herald (Ettaronalia) Divine Sense Times: four times Lay On Hands Points: 65 Spell Preparation - Paladin Number: 9 Oath Spells Extra Attack Times: twice Divine Smite Improved Divine Smite Divine Health Channel Divinity - Paladin Channel Divinity - Abjure Enemy Channel Divinity - Vow of Enmity Aura of Protection Relentless Avenger Aura of Courage Fighting Style: Dueling Darkvision Shade: gray Fey Ancestry [B]PROFICIENCIES[/B] Tools: Gaming Set (Dragonchess) Saving Throws: Wis, Cha [B]FEATS[/B] Inspiring Leader Temporary hit points: 16 [B]SKILLS[/B] Athletics +9, Deception +8, History +4, Intimidation +8, Performance +8, Persuasion +8 [B]ATTACKS[/B] [B]Shortsword +1[/B] +10 To Hit, 1d6+7 piercing [i]finesse, light[/i] [B]Club[/B] +9 To Hit, 1d4+6 bludgeoning [i]light[/i] [B]SPELLCASTING[/B] [B]Magic Ability[/B]: Cha [B]Focus[/B]: Holy Symbol [B]MAM[/B]: +8 [B]SaveDC[/B]: 16 [B]Spells Per Day[/B]: 4, 3, 3, 1 [B]Oath Spells[/B]: Bane, Hunter's Mark, Hold Person, Misty Step, Haste, Protection from Energy, Banishment, Dimension Door [B]Spells Prepared[/B]: Detect Poison and Disease, Heroism, Branding Smite, Zone of Truth, Aura of Vitality, Create Food and Water, Aura of Life, Death Ward, Locate Creature [B]EQUIPMENT[/B] (106 lb) Plate Mail, Shield, Shortsword +1, Club, Holy Symbol, Backpack, Blanket, Candles(10), Tinderbox, Alms Box, Blocks of Incense(2), Censer, Vestments, Day's Rations(2), Waterskin, Fine clothes, Signet Ring, Scroll of Pedigree, Sewing Needle, 56 gems@100gp, 150gp, A sheet of parchment upon which is drawn a complex mechanical contraption [B]PERSONAL CHARACTERISTICS[/B] [B]Traits: [/B]Bearthel is loved by the common folk for his kindness and generosity, but he is unforgiving. His favour, once lost, is lost forever. [B]Ideal - Respect[/B]. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. [B]Bond[/B]: Bearthel needs to be seen by the common folk as a hero of the people. [B]Flaw[/B]: Bearthel has an insatiable desire for carnal pleasures. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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