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General Tabletop Discussion
*Dungeons & Dragons
Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Celtavian" data-source="post: 6834782" data-attributes="member: 5834"><p><strong>Seebo the Wizard</strong></p><p></p><p>Seebo: Forest Gnome Wizard (Abjurer) 13</p><p> (Stat Points: 27, Forest Gnome racial bonuses: +2 int, +1 dex)</p><p> Small male Humanoid</p><p> Armor Class 13 (No armor)</p><p> Hit Points 93 (13d6+39)</p><p> Speed 25 ft.</p><p> Senses Darkvision 60ft. </p><p> Str 8 (-1) Dex 16 (+3) Con 16 (+3)</p><p> Int 20 (+5) Wis 10 (+0) Cha 8 (-1)</p><p> Alignment neutral</p><p> Languages common, gnomish.</p><p></p><p> TRAITS</p><p> Proficiency (+5)</p><p> Tools: </p><p> Saving Throws: Int, Wis, Con.</p><p> Darkvision</p><p> Gnome Cunning</p><p>Natural Illusionist (<em>Minor Illusion</em> cantrip)</p><p>Speak with Small Beasts</p><p></p><p> SKILLS: Sleight of Hand (Dex) +8, Stealth +8, Insight +5, Investigation +10.</p><p></p><p> LEVEL BONUSES: Res: Con, +2 int, +1 int/con.</p><p></p><p> ACTIONS</p><p> Melee Attacks— Dagger: +4 to hit (reach 5 ft.; one creature). </p><p> Hit: 1d4+3 piercing damage</p><p> Ranged Attack—Dagger: +8 to hit (range 20/60 ft; one creature). </p><p> Hit: 1d4+3 piercing damage </p><p> Ranged Attack—Spell: +10 to hit (varies). </p><p> Hit: varies.</p><p></p><p> EQUIPMENT</p><p></p><p></p><p> PERSONAL CHARACTERISTICS</p><p> Background -Urchin (Seebo grew up on the streets)</p><p> Feature: City Secrets</p><p> Skill Proficiencies-Sleight of Hand (Dex), Stealth (Dex)..</p><p> Tool Proficiencies: Disguise Kit, Thieves' Tools</p><p> Appearance: A slightly under three foot deep gnome with light tan skin and hazel eyes. Seebo is fairly non-descript and extremely quiet. He very rarely speaks.</p><p> Traits: I like to eat because food was rare when I was younger.</p><p> Ideals: People. I help the people that help me-it's how we stay alive.</p><p> Bond: I owe my survival to Princess Jubali. She found me on the street and paid for wizardly education. She says gnomes make good wizards.</p><p> Flaw: I will do anything to please Princess Jubali. She's had me do some really stupid and dangerous things.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6834782, member: 5834"] [b]Seebo the Wizard[/b] Seebo: Forest Gnome Wizard (Abjurer) 13 (Stat Points: 27, Forest Gnome racial bonuses: +2 int, +1 dex) Small male Humanoid Armor Class 13 (No armor) Hit Points 93 (13d6+39) Speed 25 ft. Senses Darkvision 60ft. Str 8 (-1) Dex 16 (+3) Con 16 (+3) Int 20 (+5) Wis 10 (+0) Cha 8 (-1) Alignment neutral Languages common, gnomish. TRAITS Proficiency (+5) Tools: Saving Throws: Int, Wis, Con. Darkvision Gnome Cunning Natural Illusionist ([I]Minor Illusion[/I] cantrip) Speak with Small Beasts SKILLS: Sleight of Hand (Dex) +8, Stealth +8, Insight +5, Investigation +10. LEVEL BONUSES: Res: Con, +2 int, +1 int/con. ACTIONS Melee Attacks— Dagger: +4 to hit (reach 5 ft.; one creature). Hit: 1d4+3 piercing damage Ranged Attack—Dagger: +8 to hit (range 20/60 ft; one creature). Hit: 1d4+3 piercing damage Ranged Attack—Spell: +10 to hit (varies). Hit: varies. EQUIPMENT PERSONAL CHARACTERISTICS Background -Urchin (Seebo grew up on the streets) Feature: City Secrets Skill Proficiencies-Sleight of Hand (Dex), Stealth (Dex).. Tool Proficiencies: Disguise Kit, Thieves' Tools Appearance: A slightly under three foot deep gnome with light tan skin and hazel eyes. Seebo is fairly non-descript and extremely quiet. He very rarely speaks. Traits: I like to eat because food was rare when I was younger. Ideals: People. I help the people that help me-it's how we stay alive. Bond: I owe my survival to Princess Jubali. She found me on the street and paid for wizardly education. She says gnomes make good wizards. Flaw: I will do anything to please Princess Jubali. She's had me do some really stupid and dangerous things. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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