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General Tabletop Discussion
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Radaceus" data-source="post: 6835015" data-attributes="member: 6796086"><p>This looks very cool, I recently did a one shot for my group to test high level (13th, we havnt broke the 10th level barrier for quite some years <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). They crushed the Lichlord to say the least, granted, I built the characters for them.</p><p></p><p>Anyhow, back to the topic, are you planning on posting public your results? play by play? also is it to be played RL at the table, or VTT, or PbP?</p><p></p><p></p><p>lastly a suggestion-</p><p>seeing as high level characters do not often get to pick their magic items per se, rather they are accumulated by chance, that is, they may not get that <em>Plate +2</em> but they found some<em> armor of invulnerability</em>, etc etc; make a random magic item table for each class/character.</p></blockquote><p></p>
[QUOTE="Radaceus, post: 6835015, member: 6796086"] This looks very cool, I recently did a one shot for my group to test high level (13th, we havnt broke the 10th level barrier for quite some years :) ). They crushed the Lichlord to say the least, granted, I built the characters for them. Anyhow, back to the topic, are you planning on posting public your results? play by play? also is it to be played RL at the table, or VTT, or PbP? lastly a suggestion- seeing as high level characters do not often get to pick their magic items per se, rather they are accumulated by chance, that is, they may not get that [I]Plate +2[/I] but they found some[I] armor of invulnerability[/I], etc etc; make a random magic item table for each class/character. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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