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Community
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Celtavian" data-source="post: 6835214" data-attributes="member: 5834"><p>Jubali is playing cards with herself given the tavern is deserted. She analyzes each and all the possibilities using <em>mage hand</em> to lift the cards. She leans back in her chair surveying the table ignoring the wizard for a few moments, as do her compatriots, only Ryken eyeing him closely. She says, "20,000 gold. Why would we take this sum? Your king wishes to pay for ancient artifacts of unknown power while we take money? Tell me wizard, does he think himself so powerful that he can speak to me that way? Do you? He should know who we are and what we have done. We know exactly who has attempted this quest. We are watching as well to see if they retrieve the items the king seeks. Do you understand me?" Her tone is one of disregard.</p><p></p><p>The gnome wizard chuckles as he puffs on his long, ornately carved pipe sized for his small hand.</p><p></p><p></p><p>OOC questions: Do we know where this tomb is? Why do we need the king? Do we have sufficient intelligence to track the adventurers who have gone on this quest? Do we think there are any more powerful than us?</p><p></p><p>____________</p><p></p><p>It would be just as undesirable to have criminal records to my group as to be considered obviously good and heroic. They key here is control. They create characters that tend towards neutrality and self-interest that don't align good or evil. They are pure mercenaries beholden only to themselves. They like to stay off the radar.</p><p></p><p>From a rules standpoint, this was mostly to avoid a few things. In 3E and past editions it was to avoid alignment based magic and moral quandaries where the DM enforces alignment. In 5E it is just to avoid moral quandaries inserted by the DM. </p><p></p><p>In your earlier example, they would save the princess, just not on a time table dictated by the DM to the point that they were likely going to die or take excessive risk. The point is risk control to the point where they look at me, often the DM, and say, "You trying to kill us? Screw that. We're going to find something else to do." As in they expect you to cater to their fun and they bluntly state we're not going on adventures where you are just trying to kill the character I spent the last year running up. </p><p></p><p>Just woke up. I'm on a 7 day schedule right now. I'm going to work some more on the characters now that I have their stats and the placeholders in place.</p><p></p><p><em>White Plume Mountain</em>, eh. Love that module. I wonder how you have adapted it to 5E. We shall see.</p><p></p><p>I have a little better idea of the characters now. I'll add an in character response.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6835214, member: 5834"] Jubali is playing cards with herself given the tavern is deserted. She analyzes each and all the possibilities using [I]mage hand[/I] to lift the cards. She leans back in her chair surveying the table ignoring the wizard for a few moments, as do her compatriots, only Ryken eyeing him closely. She says, "20,000 gold. Why would we take this sum? Your king wishes to pay for ancient artifacts of unknown power while we take money? Tell me wizard, does he think himself so powerful that he can speak to me that way? Do you? He should know who we are and what we have done. We know exactly who has attempted this quest. We are watching as well to see if they retrieve the items the king seeks. Do you understand me?" Her tone is one of disregard. The gnome wizard chuckles as he puffs on his long, ornately carved pipe sized for his small hand. OOC questions: Do we know where this tomb is? Why do we need the king? Do we have sufficient intelligence to track the adventurers who have gone on this quest? Do we think there are any more powerful than us? ____________ It would be just as undesirable to have criminal records to my group as to be considered obviously good and heroic. They key here is control. They create characters that tend towards neutrality and self-interest that don't align good or evil. They are pure mercenaries beholden only to themselves. They like to stay off the radar. From a rules standpoint, this was mostly to avoid a few things. In 3E and past editions it was to avoid alignment based magic and moral quandaries where the DM enforces alignment. In 5E it is just to avoid moral quandaries inserted by the DM. In your earlier example, they would save the princess, just not on a time table dictated by the DM to the point that they were likely going to die or take excessive risk. The point is risk control to the point where they look at me, often the DM, and say, "You trying to kill us? Screw that. We're going to find something else to do." As in they expect you to cater to their fun and they bluntly state we're not going on adventures where you are just trying to kill the character I spent the last year running up. Just woke up. I'm on a 7 day schedule right now. I'm going to work some more on the characters now that I have their stats and the placeholders in place. [I]White Plume Mountain[/I], eh. Love that module. I wonder how you have adapted it to 5E. We shall see. I have a little better idea of the characters now. I'll add an in character response. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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