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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="CapnZapp" data-source="post: 6835234" data-attributes="member: 12731"><p>Hmm... Not sure what I can bring to the table, since having the 6-8 encounter adventuring day is the greatest obstacle in the first place.</p><p></p><p>My stance is that since you can seldom force so many encounters on the party against their will, the encounter guidelines become such weaksauce. Flamestrike did recently agree with me one solution is to change the resting rules to wrest away control from the players, but that solution (which is a true solution) seems to be incredibly unpopular otherwise.</p><p></p><p>Regarding party composition, how about two sharpshooter/crossbow expert fighters (that function equally well at 0 feet as 120 feet) and two warlocks for starters?</p><p></p><p>Minimize long rest dependency and increase chance for several "mini novas" during one and the same day. A single warlock is horribly constrained; two can share the load. Its not like 5E needs specialized wizards like past editions anyway.</p><p></p><p>Then I guess the Paladin is too good to pass up, so he takes fifth spot.</p><p></p><p>All builds obviously get Perception and try to not suck at Stealth.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6835234, member: 12731"] Hmm... Not sure what I can bring to the table, since having the 6-8 encounter adventuring day is the greatest obstacle in the first place. My stance is that since you can seldom force so many encounters on the party against their will, the encounter guidelines become such weaksauce. Flamestrike did recently agree with me one solution is to change the resting rules to wrest away control from the players, but that solution (which is a true solution) seems to be incredibly unpopular otherwise. Regarding party composition, how about two sharpshooter/crossbow expert fighters (that function equally well at 0 feet as 120 feet) and two warlocks for starters? Minimize long rest dependency and increase chance for several "mini novas" during one and the same day. A single warlock is horribly constrained; two can share the load. Its not like 5E needs specialized wizards like past editions anyway. Then I guess the Paladin is too good to pass up, so he takes fifth spot. All builds obviously get Perception and try to not suck at Stealth. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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