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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Flamestrike" data-source="post: 6835649" data-attributes="member: 6788736"><p>My thoughts exactly. </p><p></p><p>I've had the NPC basically state he'll give the PCs whatever they bloody well want to engage in the quest. I went with a cliche a bit (PCs in tavern, approached by NPC etc) but in the context of the thread, I thought it funny and appropriate.</p><p></p><p>Now Im being asked to sketch out the geo-politics of the entire game world, and being presented with arguments why 'I always play characters that are morally nebulous grey men so I dont have to engage in any plot hooks placed before me by the DM'</p><p></p><p>If these five fictional people genuinely cared about wealth, titles and power and were in the least bit concerned about the world blowing up (and you would struggle to find 5 people in the same room that didnt) then you would expect a nibble. </p><p></p><p>I mean - none of them have anything in this world that they care about and dont want to see destroyed? No family, no friends, no churches or other orginisations. They have nothing that becoming the equvalent of millionares would help? Gaining the favor of the King (and a powerful Archmage) also isnt enough apparently.</p><p></p><p>Apparently this Wizard has approached a bunch of abrasve anarchic nihlists, with no need for money, power, influential friends, land and titles who dont even care if the world blows up and millions die because (to quote the player) 'At 13th level, there are always more worlds to go to.'</p><p></p><p>I dont want to sound harsh, but this is rapidly deteriorating from a fun exersize to a demonstration of it what it means to be an abrasive, obstructionist and intentionally combatative player.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6835649, member: 6788736"] My thoughts exactly. I've had the NPC basically state he'll give the PCs whatever they bloody well want to engage in the quest. I went with a cliche a bit (PCs in tavern, approached by NPC etc) but in the context of the thread, I thought it funny and appropriate. Now Im being asked to sketch out the geo-politics of the entire game world, and being presented with arguments why 'I always play characters that are morally nebulous grey men so I dont have to engage in any plot hooks placed before me by the DM' If these five fictional people genuinely cared about wealth, titles and power and were in the least bit concerned about the world blowing up (and you would struggle to find 5 people in the same room that didnt) then you would expect a nibble. I mean - none of them have anything in this world that they care about and dont want to see destroyed? No family, no friends, no churches or other orginisations. They have nothing that becoming the equvalent of millionares would help? Gaining the favor of the King (and a powerful Archmage) also isnt enough apparently. Apparently this Wizard has approached a bunch of abrasve anarchic nihlists, with no need for money, power, influential friends, land and titles who dont even care if the world blows up and millions die because (to quote the player) 'At 13th level, there are always more worlds to go to.' I dont want to sound harsh, but this is rapidly deteriorating from a fun exersize to a demonstration of it what it means to be an abrasive, obstructionist and intentionally combatative player. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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