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*Dungeons & Dragons
Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Celtavian" data-source="post: 6835789" data-attributes="member: 5834"><p>I would counter with the fact that you consider a time limit standard high level play for long-term high level campaigns says a lot as well. You can't use time limits very often in high level continuous campaigns. Between the levels of say 10 and 20, you will design dozens of encounters to get the players there. Multiple this time the number of campaigns and you have hundreds of encounters you design for high level play. How many will have time limits? What percentage? </p><p></p><p>That's why designing a one shot with a time limit just to prove you can occasionally challenge high level characters is a worthless test. If that is what you're doing, then you're not helping me.</p><p></p><p>I run long-term campaigns. I don't run one shots. I have to design tons of high level encounters over the course of a campaign. I'll be able to use extreme terrain or time limits on a very small percentage of those encounters without the trope becoming stale to my players. Same as antimagic or the like would become extremely stale.</p><p></p><p>Is this is a test of pretty middle of the road high level D&D? Or is your encounter an extreme outlier for high level play I could rarely use? I was looking for a pretty standard set of six to eight encounters that would be something you could use for most of the time a player would be 13th level.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6835789, member: 5834"] I would counter with the fact that you consider a time limit standard high level play for long-term high level campaigns says a lot as well. You can't use time limits very often in high level continuous campaigns. Between the levels of say 10 and 20, you will design dozens of encounters to get the players there. Multiple this time the number of campaigns and you have hundreds of encounters you design for high level play. How many will have time limits? What percentage? That's why designing a one shot with a time limit just to prove you can occasionally challenge high level characters is a worthless test. If that is what you're doing, then you're not helping me. I run long-term campaigns. I don't run one shots. I have to design tons of high level encounters over the course of a campaign. I'll be able to use extreme terrain or time limits on a very small percentage of those encounters without the trope becoming stale to my players. Same as antimagic or the like would become extremely stale. Is this is a test of pretty middle of the road high level D&D? Or is your encounter an extreme outlier for high level play I could rarely use? I was looking for a pretty standard set of six to eight encounters that would be something you could use for most of the time a player would be 13th level. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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