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General Tabletop Discussion
*Dungeons & Dragons
Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Celtavian" data-source="post: 6835838" data-attributes="member: 5834"><p>I don't care if you use the PCs. At least it gives you a starting point for designing lvl 13 PCs. Damn that was tedious writing up five level 13 PCs. </p><p></p><p>The general idea is control of the battlefield, the enemy, and ranged hammering. Used a lot of advanced scouting. Use ritual divination spells to enhance intelligence gathering. The invisible sprite should be used to scout as often as impossible. Illusions should be used to draw out combatants. Use the wizards familiar as well for scouting. I suggest the bat familiar with blindsight and flight. Bring lots of 25 gold castings of find familiar, since they die quite easily. <em>wall of force</em> is your friend. You can seal a battlefield or key combatant or protect yourself with <em>wall of force</em>. Keep <em>bless</em> up as much as possible. Use <em>aid</em> to bolster hit points for your frontline. Try to use the terrain to tactical advantage as much as possible.</p><p></p><p>I usually buy a few packs of metal darts for the gnome mage. 10 in each pack I believe. I liked to cast <em>animate objects</em> on the darts. 8 or 10 attacks on top of your normal spell casting can be pretty potent in a lot of fights.</p><p></p><p>If you fight a lot of casters in a single fight, try to get <em>circle of power</em> active. You may have to counter dispels or counterspells, but <em>circle of power</em> is a caster killer spell.</p><p></p><p>Have fun with the combat. It will be interesting to see how it goes. I hope <strong>Bold Italic</strong> manages the tactics well.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6835838, member: 5834"] I don't care if you use the PCs. At least it gives you a starting point for designing lvl 13 PCs. Damn that was tedious writing up five level 13 PCs. The general idea is control of the battlefield, the enemy, and ranged hammering. Used a lot of advanced scouting. Use ritual divination spells to enhance intelligence gathering. The invisible sprite should be used to scout as often as impossible. Illusions should be used to draw out combatants. Use the wizards familiar as well for scouting. I suggest the bat familiar with blindsight and flight. Bring lots of 25 gold castings of find familiar, since they die quite easily. [I]wall of force[/I] is your friend. You can seal a battlefield or key combatant or protect yourself with [I]wall of force[/I]. Keep [I]bless[/I] up as much as possible. Use [I]aid[/I] to bolster hit points for your frontline. Try to use the terrain to tactical advantage as much as possible. I usually buy a few packs of metal darts for the gnome mage. 10 in each pack I believe. I liked to cast [I]animate objects[/I] on the darts. 8 or 10 attacks on top of your normal spell casting can be pretty potent in a lot of fights. If you fight a lot of casters in a single fight, try to get [I]circle of power[/I] active. You may have to counter dispels or counterspells, but [I]circle of power[/I] is a caster killer spell. Have fun with the combat. It will be interesting to see how it goes. I hope [b]Bold Italic[/b] manages the tactics well. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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