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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Celtavian" data-source="post: 6837215" data-attributes="member: 5834"><p>If you do not optimize your character, this exercise is pointless and will result in nothing revealed. The idea is that folks like myself, CapnZapp, and Zard run in groups that optimize their characters. That leads to a much easier defeat of encounters and increases the difficulty of encounter construction. This isn't an exercise of, "I can design random lvl 13 characters and create challenges." Anyone can do that. The challenge is optimized characters against what the DM creates to prove that even optimized characters will suffer against a 6-8 encounter adventuring day.</p><p></p><p>This isn't a run for fun. This is a stress test of the system. It's important you optimize your character mechanically for this test or the results will provide zero evidence of what we are trying to prove.</p><p></p><p><strong>Iserith</strong> and <strong>Flamestrike</strong> are both aware that optimized characters against a six to eight encounter day using monsters from the <em>Monster Manual</em> adjusted with possibly terrain obstacles and social or exploration encounters is the test. <strong>Flamestrike</strong> has included a time limit to limit rest opportunities. I'm allowing this for the moment, but will only consider it one result because you can't use time limits in every high level encounter. </p><p></p><p>As far as your spell list, they better be optimal as well including spells <em>fly</em>, <em>fireball</em>, and other optimal spells or this is not worth discussing because CapnZapp, Zard, and myself will look at the suboptimal characters our group would never build as too weak to run the test.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6837215, member: 5834"] If you do not optimize your character, this exercise is pointless and will result in nothing revealed. The idea is that folks like myself, CapnZapp, and Zard run in groups that optimize their characters. That leads to a much easier defeat of encounters and increases the difficulty of encounter construction. This isn't an exercise of, "I can design random lvl 13 characters and create challenges." Anyone can do that. The challenge is optimized characters against what the DM creates to prove that even optimized characters will suffer against a 6-8 encounter adventuring day. This isn't a run for fun. This is a stress test of the system. It's important you optimize your character mechanically for this test or the results will provide zero evidence of what we are trying to prove. [b]Iserith[/b] and [b]Flamestrike[/b] are both aware that optimized characters against a six to eight encounter day using monsters from the [I]Monster Manual[/I] adjusted with possibly terrain obstacles and social or exploration encounters is the test. [b]Flamestrike[/b] has included a time limit to limit rest opportunities. I'm allowing this for the moment, but will only consider it one result because you can't use time limits in every high level encounter. As far as your spell list, they better be optimal as well including spells [I]fly[/I], [I]fireball[/I], and other optimal spells or this is not worth discussing because CapnZapp, Zard, and myself will look at the suboptimal characters our group would never build as too weak to run the test. [/QUOTE]
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Community
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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