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General Tabletop Discussion
*Dungeons & Dragons
Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Celtavian" data-source="post: 6837576" data-attributes="member: 5834"><p>Flamestrike</p><p></p><p>Did you give the cleric magic items? If you did, I'll look for them. I did him later, so not sure you had tossed him a few yet.</p><p></p><p>__________________________</p><p></p><p>Jubali asks, "Well, Myrken, it seems we are incapable of reaching the Mountain in time. If you wish us to fulfill this task, it seems you should ensure we arrive...and by the way, what is an atropal? I have not heard of that creature."</p><p></p><p></p><p><strong>OOC:</strong> I've been employing Insight to determine if Myrken is lying to us to press us into action to recover the items with the threat of world destruction or if he is genuine. Jubali and the cleric would like to ensure they are not being manipulated. Now as a player, I'm fairly certain this is legitimate. I wouldn't be doing due diligence if I didn't watch for subterfuge by the king to motivate some adventurers into deadly peril on his behalf. </p><p></p><p>Cleric usually watches why Jubali speaks. +10 insight.</p><p>Jubali keeps an eye on him herself: +5 insight</p><p></p><p><strong>First part of Discussion</strong>: Opening hook by DM. In higher level play I tend to have the PCs attempt to shift the negotiations to her advantage. I apologized to <strong>Flamestrike</strong> for the OOC pressure on the DM. I don't usually do that. It's understood usually after playing that long that the party is willing and powerful enough to walk away from almost any hook if the negotiations don't suit their character's personalities. My particular party has a few members that are willing to die rather than submit to the influence of another entity. At this point the threatening of another PC is about the main method I have of forcing them into action because this pressures the real life friendships. I've done it a few times effectively where it felt natural and I didn't disempower them in the process, but made it an interesting role-playing scenario.</p><p></p><p>You should also always be using Insight and scouting the individual making the offer. You don't want to end up manipulated because you're not looking for deception. High level enemies are usually experts at subterfuge. They can use a lot of tools to manipulate a party. If you're not paying attention to the possibility of ambush at that level, you're looking to die. I'm tempted to use a charge of my <em>gem of seeing</em> to see if this guy is polymorphed or magically disguised, but I feel given the situation <strong>Flamestrike</strong> is likely on the up and up and we gotta go to get this thing rolling.</p><p></p><p>Just recall that scouting the plot hook is within the capabilities of high level characters. High level divination spells, conjured scouts, and utilizing detect thoughts should be commonplace methods to determine if things are as they seem. There is not much time in this situation, so I'll have to forego the usual scouting.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6837576, member: 5834"] Flamestrike Did you give the cleric magic items? If you did, I'll look for them. I did him later, so not sure you had tossed him a few yet. __________________________ Jubali asks, "Well, Myrken, it seems we are incapable of reaching the Mountain in time. If you wish us to fulfill this task, it seems you should ensure we arrive...and by the way, what is an atropal? I have not heard of that creature." [b]OOC:[/b] I've been employing Insight to determine if Myrken is lying to us to press us into action to recover the items with the threat of world destruction or if he is genuine. Jubali and the cleric would like to ensure they are not being manipulated. Now as a player, I'm fairly certain this is legitimate. I wouldn't be doing due diligence if I didn't watch for subterfuge by the king to motivate some adventurers into deadly peril on his behalf. Cleric usually watches why Jubali speaks. +10 insight. Jubali keeps an eye on him herself: +5 insight [b]First part of Discussion[/b]: Opening hook by DM. In higher level play I tend to have the PCs attempt to shift the negotiations to her advantage. I apologized to [b]Flamestrike[/b] for the OOC pressure on the DM. I don't usually do that. It's understood usually after playing that long that the party is willing and powerful enough to walk away from almost any hook if the negotiations don't suit their character's personalities. My particular party has a few members that are willing to die rather than submit to the influence of another entity. At this point the threatening of another PC is about the main method I have of forcing them into action because this pressures the real life friendships. I've done it a few times effectively where it felt natural and I didn't disempower them in the process, but made it an interesting role-playing scenario. You should also always be using Insight and scouting the individual making the offer. You don't want to end up manipulated because you're not looking for deception. High level enemies are usually experts at subterfuge. They can use a lot of tools to manipulate a party. If you're not paying attention to the possibility of ambush at that level, you're looking to die. I'm tempted to use a charge of my [I]gem of seeing[/I] to see if this guy is polymorphed or magically disguised, but I feel given the situation [b]Flamestrike[/b] is likely on the up and up and we gotta go to get this thing rolling. Just recall that scouting the plot hook is within the capabilities of high level characters. High level divination spells, conjured scouts, and utilizing detect thoughts should be commonplace methods to determine if things are as they seem. There is not much time in this situation, so I'll have to forego the usual scouting. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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