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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="BoldItalic" data-source="post: 6838226" data-attributes="member: 6777052"><p>OOC: Sounds like the first team got hold of Blackrazor and tried to put it into a Bag of Holding, not knowing that it was itself a rift, and it all went pear-shaped. Maybe the problem is that the rift is now the size of a mountain and <em>growing</em>? Myrkyn must have had some basis for calculating the four-hour limit so precisely so he must have some knowledge of the dynamics. But he obviously doesn't want to tell us.</p><p></p><p>Myrkyn is going to set up a rival expedition to ours, which is fair enough - I think it was my suggestion anyway. If this was a straight dungeon crawl, I'd suggest being sneaky, letting the other lot get a head start, let them soften up the opposition and gather up the loot, then ambush them on the way out when they are down on resources and grab their loot and take the credit for the quest. Not sure that would work this time, but it's worth a thought. Bedrock wouldn't like it, though.</p><p></p><p>Edward spends a 5th level slot each time we use the teleport device. He has two level-5 slots and he could recover one in a short rest, if we get the chance. I'm going to plan not to use that second slot for anything else, at least until we know more of the situation. If we need <em>Contact Other Plane</em> for instance, he will do it as a Ritual. For other divinations, he has <em>Clairvoyance</em> prepared, and he has three 3rd level slots for casting it. So it's slot management time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, unless Dom is going to buff us up before we teleport, I'm ready to go.</p><p></p><p>n.b. if we do meet a dracolich, keeping within 10ft of Bedrock will ensure you are inside his aura and you can't be <em>Frightened</em>. IC, he might shout "To Me!" meaning: get inside my aura.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6838226, member: 6777052"] OOC: Sounds like the first team got hold of Blackrazor and tried to put it into a Bag of Holding, not knowing that it was itself a rift, and it all went pear-shaped. Maybe the problem is that the rift is now the size of a mountain and [i]growing[/i]? Myrkyn must have had some basis for calculating the four-hour limit so precisely so he must have some knowledge of the dynamics. But he obviously doesn't want to tell us. Myrkyn is going to set up a rival expedition to ours, which is fair enough - I think it was my suggestion anyway. If this was a straight dungeon crawl, I'd suggest being sneaky, letting the other lot get a head start, let them soften up the opposition and gather up the loot, then ambush them on the way out when they are down on resources and grab their loot and take the credit for the quest. Not sure that would work this time, but it's worth a thought. Bedrock wouldn't like it, though. Edward spends a 5th level slot each time we use the teleport device. He has two level-5 slots and he could recover one in a short rest, if we get the chance. I'm going to plan not to use that second slot for anything else, at least until we know more of the situation. If we need [i]Contact Other Plane[/i] for instance, he will do it as a Ritual. For other divinations, he has [i]Clairvoyance[/i] prepared, and he has three 3rd level slots for casting it. So it's slot management time :) So, unless Dom is going to buff us up before we teleport, I'm ready to go. n.b. if we do meet a dracolich, keeping within 10ft of Bedrock will ensure you are inside his aura and you can't be [i]Frightened[/i]. IC, he might shout "To Me!" meaning: get inside my aura. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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