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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Flamestrike" data-source="post: 6838316" data-attributes="member: 6788736"><p>You succesfully hide (the wolves get advantage to perception due to keen smell, but even then your stealth result was more than enough). You then pop out and nail one of the wolves in the side for 40 points of damage (and youre now no longer hidden).</p><p></p><p>It yelps in pain and fixes its cold blue eyes directly on you...</p><p></p><p>Giants turn.</p><p></p><p>The big giant with the axe made of ice snarls something in a language none of you understand (Giant) and charges forward swinging his axe at the biggest among you... the Paladin!</p><p></p><p>His first attack is a 15 (+10) or 25</p><p>His second attack is also a 15 (DM is rolling well tonight!) for another 25.</p><p></p><p>Each attack deals 3d12+7 damage (+1d12 cold).</p><p></p><p>Attack 1 deals (3+3+2)+7 and 1 (doh!) damage = 15 slashing and 1 cold</p><p>Attack 2 deals (11+11+3)+7 and 4 (better!) damage = 32 slashing and 4 cold damage.</p><p></p><p>Unless anyone has a way to stop any of that damage, or has any reactions they think are applicable its <strong>52 points of damage to the Paladin.</strong></p><p></p><p>The second giant spot the dwarf and scowls, then advances and swings at the Cleric snarling something in the same language.</p><p></p><p>First roll 14 (+9) = 23</p><p>Second roll 4 (+9) = miss.</p><p></p><p>Does a 23 hit the dwarf? And does anyone have any reactions that are applicable here?</p><p></p><p>If he gets hit, the Cleric takes (5+8+6)+6 damage (25 points of slashing damage).</p><p></p><p>Unless anyone has anything else they want to do, its the Bards turn.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6838316, member: 6788736"] You succesfully hide (the wolves get advantage to perception due to keen smell, but even then your stealth result was more than enough). You then pop out and nail one of the wolves in the side for 40 points of damage (and youre now no longer hidden). It yelps in pain and fixes its cold blue eyes directly on you... Giants turn. The big giant with the axe made of ice snarls something in a language none of you understand (Giant) and charges forward swinging his axe at the biggest among you... the Paladin! His first attack is a 15 (+10) or 25 His second attack is also a 15 (DM is rolling well tonight!) for another 25. Each attack deals 3d12+7 damage (+1d12 cold). Attack 1 deals (3+3+2)+7 and 1 (doh!) damage = 15 slashing and 1 cold Attack 2 deals (11+11+3)+7 and 4 (better!) damage = 32 slashing and 4 cold damage. Unless anyone has a way to stop any of that damage, or has any reactions they think are applicable its [B]52 points of damage to the Paladin.[/B] The second giant spot the dwarf and scowls, then advances and swings at the Cleric snarling something in the same language. First roll 14 (+9) = 23 Second roll 4 (+9) = miss. Does a 23 hit the dwarf? And does anyone have any reactions that are applicable here? If he gets hit, the Cleric takes (5+8+6)+6 damage (25 points of slashing damage). Unless anyone has anything else they want to do, its the Bards turn. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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