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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Celtavian" data-source="post: 6838466" data-attributes="member: 5834"><p>I'm awake now. I generally sleep about 1 am Pacific time. I'll look things over. Running this will be long and tedious. I figured we'd talk about and <strong>Flamestrike</strong> roll the thing out himself using recommended tactics.</p><p></p><p><strong>OOC</strong>: I'm not sure the low CR is what matters when doing xp calculations. It is if the monsters significantly contribute to the group. I think Winter Wolves with a breath weapon the party can't avoid given there are no immunities to cold and pack tactics significantly contributes to the difficulty of the encounter. Their xp should be counted when calculating the difficult, especially when the strongest creature is only CR 8 or 9. That is not a significant difference in 5E. You should count the full xp of the Winter Wolves given they have a special attack the PCs can't avoid that does a good amount of AoE damage and a significant advantage to their attack rolls with Pack Tactics to hit in a game with Bounded Accuracy.</p><p></p><p>This is not 3E where significant difference in challenge rating automatically indicate a creature is too weak to count. In 5E winter wolves are an extremely powerful lower CR monster that would contribute significantly to almost any fight due to the quality of their special abilities. Pack Tactics and unavoidable breath weapons are substantially more powerful than say a couple of extra orcs or something similar. The DM in me would count the Winter Wolves in full for this reason. That is why there is no hard and fast lower CR rule for not giving xp. I believe that Winter Wolves very much do count as "significant contributors to the combat." 75 hit points is not weak in 5E in either given the lower damage potential of PCs.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6838466, member: 5834"] I'm awake now. I generally sleep about 1 am Pacific time. I'll look things over. Running this will be long and tedious. I figured we'd talk about and [b]Flamestrike[/b] roll the thing out himself using recommended tactics. [b]OOC[/b]: I'm not sure the low CR is what matters when doing xp calculations. It is if the monsters significantly contribute to the group. I think Winter Wolves with a breath weapon the party can't avoid given there are no immunities to cold and pack tactics significantly contributes to the difficulty of the encounter. Their xp should be counted when calculating the difficult, especially when the strongest creature is only CR 8 or 9. That is not a significant difference in 5E. You should count the full xp of the Winter Wolves given they have a special attack the PCs can't avoid that does a good amount of AoE damage and a significant advantage to their attack rolls with Pack Tactics to hit in a game with Bounded Accuracy. This is not 3E where significant difference in challenge rating automatically indicate a creature is too weak to count. In 5E winter wolves are an extremely powerful lower CR monster that would contribute significantly to almost any fight due to the quality of their special abilities. Pack Tactics and unavoidable breath weapons are substantially more powerful than say a couple of extra orcs or something similar. The DM in me would count the Winter Wolves in full for this reason. That is why there is no hard and fast lower CR rule for not giving xp. I believe that Winter Wolves very much do count as "significant contributors to the combat." 75 hit points is not weak in 5E in either given the lower damage potential of PCs. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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