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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Celtavian" data-source="post: 6838509" data-attributes="member: 5834"><p>At the moment we have to disperse. Concentrated breath weapons by Winter Wolves are going to hammer the party. I see the paladin going down if the winter wolves are allowed to fire off. Paladins have weak dex saves and the paladin <strong>Bold Italic</strong> built is a cream puff as far as hit points go. The wizard doesn't have <em>polymorph</em> to provide a hit point buffer. If we stay close, the Winter wolves will chew us up with their breath weapons. That's why this is so hard to do online. My coordinated group would likely engage the giants first, <em>hypnotic pattern</em> the winter wolves, and focus fire archery one of the giants while using the dodge action against the other after using a Bonus Action to cast <em>shield of faith</em>. That's why this is better as a discussion. It would take forever to coordinate as my group usually coordinates in PbP. Which means you won't get a real look at how this would be handled. I didn't think <strong>Flamestrike</strong> wanted to run a PbP game and that's quickly what this is becoming.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6838509, member: 5834"] At the moment we have to disperse. Concentrated breath weapons by Winter Wolves are going to hammer the party. I see the paladin going down if the winter wolves are allowed to fire off. Paladins have weak dex saves and the paladin [b]Bold Italic[/b] built is a cream puff as far as hit points go. The wizard doesn't have [I]polymorph[/I] to provide a hit point buffer. If we stay close, the Winter wolves will chew us up with their breath weapons. That's why this is so hard to do online. My coordinated group would likely engage the giants first, [I]hypnotic pattern[/I] the winter wolves, and focus fire archery one of the giants while using the dodge action against the other after using a Bonus Action to cast [I]shield of faith[/I]. That's why this is better as a discussion. It would take forever to coordinate as my group usually coordinates in PbP. Which means you won't get a real look at how this would be handled. I didn't think [b]Flamestrike[/b] wanted to run a PbP game and that's quickly what this is becoming. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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