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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Celtavian" data-source="post: 6839185" data-attributes="member: 5834"><p>It certainly does since the group I normally run with would not be in this situation and the point of this discussion is not "How hard can I make it for a poorly made group". The way the characters are constructed is nothing you would see from my group. So please be aware of it.</p><p> </p><p></p><p></p><p>Now on to what I do, so you can analyze it.</p><p></p><p>1. Move Action: Jubali moves to the back wall east in a slightly diagonal direction. Given the scale you have listed 30 feet move should be sufficient.</p><p></p><p>2. Bonus Action: Inspiration to the cleric.</p><p></p><p>3. Action. Assuming the FG has engaged the paladin, she will cast <em>hypnotic pattern</em> DC 17 wisdom save on the back three wolves, the FG engaged with the paladin, and the paladin, wizard, and cleric. Given the scale you have created, it looks like all of them should be in the 30 foot cube the spell provides. If the FG is outside the range, that is acceptable as three of the wolves down is sufficient for the moment.</p><p></p><p>Cleric Spell Save DC: 16 +10 wisdom =26. He is unaffected by the <em>hypnotic pattern</em>. The rogue should be outside the cube near the wolf farthest west. </p><p></p><p>The wizard and paladin need to make a DC 17 wisdom save to resist the <em>hypnotic pattern</em>.</p><p></p><p>Let me know if the scale is ok. It looks correct given the scale on the map, but only you can determine.</p><p></p><p>She will telepathically say, "Focus on the wolf on the far left. Take the giants if they are still active Dom."</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6839185, member: 5834"] It certainly does since the group I normally run with would not be in this situation and the point of this discussion is not "How hard can I make it for a poorly made group". The way the characters are constructed is nothing you would see from my group. So please be aware of it. Now on to what I do, so you can analyze it. 1. Move Action: Jubali moves to the back wall east in a slightly diagonal direction. Given the scale you have listed 30 feet move should be sufficient. 2. Bonus Action: Inspiration to the cleric. 3. Action. Assuming the FG has engaged the paladin, she will cast [I]hypnotic pattern[/I] DC 17 wisdom save on the back three wolves, the FG engaged with the paladin, and the paladin, wizard, and cleric. Given the scale you have created, it looks like all of them should be in the 30 foot cube the spell provides. If the FG is outside the range, that is acceptable as three of the wolves down is sufficient for the moment. Cleric Spell Save DC: 16 +10 wisdom =26. He is unaffected by the [I]hypnotic pattern[/I]. The rogue should be outside the cube near the wolf farthest west. The wizard and paladin need to make a DC 17 wisdom save to resist the [I]hypnotic pattern[/I]. Let me know if the scale is ok. It looks correct given the scale on the map, but only you can determine. She will telepathically say, "Focus on the wolf on the far left. Take the giants if they are still active Dom." [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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