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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="BoldItalic" data-source="post: 6839793" data-attributes="member: 6777052"><p>The new thread that's being built will give everyone the chance to say how they would play through the encounters, with their own characters if they like. That's where the deep analysis is going to happen, and that's where the merits of various optimization schemes can be argued out. It's not quite ready yet, but I'm sure it soon will be.</p><p></p><p>This thread was started by [MENTION=5834]Celtavian[/MENTION] as, essentially, a contest between him and [MENTION=6788736]Flamestrike[/MENTION] but after Flamestrike and [MENTION=97077]iserith[/MENTION] had gone to the trouble of designing an adventure, Celtavian refused point blank to continue with it, apparently because the DM wasn't playing it right.</p><p></p><p>I'm only here because of that. It was either me or nothing, so I volunteered. [MENTION=6798581]Azurewraith[/MENTION] volunteered as well, and that was great.</p><p></p><p>But apparently that wasn't acceptable either. I was told I wasn't playing right. Apparently, my characters should be casting spells they don't know because if only they did that, it would prove Celtavian's point somehow. I was told that I should stop role-playing my characters and play the way he wanted them played. And this was the guy who refused to play all of his own characters his way when he had the chance.</p><p></p><p>I'm not offended, it's water off a duck's back to me. But it makes you wonder, doesn't it? Is there an association between aggressive players and aggressive optimization? Topic for another thread.</p><p></p><p>As to this thread, I'm happy to play on for a few more rounds of this encounter, but on the strict understanding that disruptive players are as unwelcome here as they would be in a live game, even if they do own the store.</p><p></p><p>@OBI has volunteered to take the bard character. Anyone up for the cleric?</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6839793, member: 6777052"] The new thread that's being built will give everyone the chance to say how they would play through the encounters, with their own characters if they like. That's where the deep analysis is going to happen, and that's where the merits of various optimization schemes can be argued out. It's not quite ready yet, but I'm sure it soon will be. This thread was started by [MENTION=5834]Celtavian[/MENTION] as, essentially, a contest between him and [MENTION=6788736]Flamestrike[/MENTION] but after Flamestrike and [MENTION=97077]iserith[/MENTION] had gone to the trouble of designing an adventure, Celtavian refused point blank to continue with it, apparently because the DM wasn't playing it right. I'm only here because of that. It was either me or nothing, so I volunteered. [MENTION=6798581]Azurewraith[/MENTION] volunteered as well, and that was great. But apparently that wasn't acceptable either. I was told I wasn't playing right. Apparently, my characters should be casting spells they don't know because if only they did that, it would prove Celtavian's point somehow. I was told that I should stop role-playing my characters and play the way he wanted them played. And this was the guy who refused to play all of his own characters his way when he had the chance. I'm not offended, it's water off a duck's back to me. But it makes you wonder, doesn't it? Is there an association between aggressive players and aggressive optimization? Topic for another thread. As to this thread, I'm happy to play on for a few more rounds of this encounter, but on the strict understanding that disruptive players are as unwelcome here as they would be in a live game, even if they do own the store. @OBI has volunteered to take the bard character. Anyone up for the cleric? [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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