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*Dungeons & Dragons
Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Celtavian" data-source="post: 6840051" data-attributes="member: 5834"><p>I should have spelled it out more clearly. There are an apparent minority that plays the game a certain way with groups that optimize and coordinate tactics. Myself, CapnZapp, and Zard play in groups that play this way to varying degrees. </p><p></p><p>As far as the definition of optimization, it may vary for various groups. For our group it is taking options on a character that allow them to excel in a particular focus that makes the group stronger. This includes individual and group optimization. For example, if one of our players makes a ranger archer, they will make the character capable of executing high probability strategies that work in a as many situations as possible. The base will be a Sharpshooter Archer with Archery style. From there they may choose spells like <em>spike growth</em> for terrain control of land-locked creatures and <em>pass without trace</em> for group stealth. He may take a few levels of fighter to gain action surge to truly unleash a torrent of arrows. Then the usual <em>hunter's mark</em> to boost damage. You have a very simple strategy for an optimized character that brings a lot of damage and some group utility. Then he executes his role in a coordinated fashion within the group structure. A lot of these optimization strategies are math and experience based. You learn which strategies work and don't work a high probability of the time during play. After a short time with a new game system, you have players with optimized characters operating in a coordinated fashion making life hard on the DM.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6840051, member: 5834"] I should have spelled it out more clearly. There are an apparent minority that plays the game a certain way with groups that optimize and coordinate tactics. Myself, CapnZapp, and Zard play in groups that play this way to varying degrees. As far as the definition of optimization, it may vary for various groups. For our group it is taking options on a character that allow them to excel in a particular focus that makes the group stronger. This includes individual and group optimization. For example, if one of our players makes a ranger archer, they will make the character capable of executing high probability strategies that work in a as many situations as possible. The base will be a Sharpshooter Archer with Archery style. From there they may choose spells like [I]spike growth[/I] for terrain control of land-locked creatures and [I]pass without trace[/I] for group stealth. He may take a few levels of fighter to gain action surge to truly unleash a torrent of arrows. Then the usual [I]hunter's mark[/I] to boost damage. You have a very simple strategy for an optimized character that brings a lot of damage and some group utility. Then he executes his role in a coordinated fashion within the group structure. A lot of these optimization strategies are math and experience based. You learn which strategies work and don't work a high probability of the time during play. After a short time with a new game system, you have players with optimized characters operating in a coordinated fashion making life hard on the DM. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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