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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Lord Twig" data-source="post: 6841076" data-attributes="member: 31754"><p><strong>Nightflower</strong></p><p><strong>Race</strong>: Wood Elf <strong>Class</strong>: Rogue (Thief) 13</p><p><strong>Background</strong>: Criminal <strong>Alignment</strong>: CG</p><p><strong>Sex</strong>: Female <strong>Age</strong>: 28 <strong>Height</strong>: 4'11” <strong>Weight</strong>: 85lbs. <strong>Size</strong>: Medium</p><p><strong>Senses</strong>: Darkvision 60 ft., passive perception 22</p><p><strong>Speed</strong>: 35 ft.</p><p></p><p><strong>Abilities</strong>:</p><p>STR 12 +1</p><p>DEX 20 +5 (14 base, +2 race, +4 ASI)</p><p>CON 14 +2</p><p>INT 10 +0</p><p>WIS 14 +2 (13 base, +1 race)</p><p>CHA 10 +0</p><p></p><p><strong>Proficiency</strong>: (+5)</p><p><strong>Saving Throws</strong>: Dexterity +10, Intelligence +5</p><p><strong>Skills</strong>: Acrobatics +15*, Deception +5, Insight +7, Perception +12*, Persuasion +5, Sleight of Hand +10, Stealth +15*</p><p><strong>Armor</strong>: Light armor, medium armor, shields</p><p><strong>Weapons</strong>: Simple weapons, martial weapons</p><p><strong>Tools</strong>: Disguise kit, thieves’ tools*</p><p><strong>Languages</strong>: common, elvish</p><p></p><p><strong>Combat</strong></p><p><strong>Initiative</strong>: +5</p><p><strong>Defense</strong></p><p><strong>Armor Class</strong>: 18 (13 armor, +5 Dex) (+1 dual wielder)</p><p><strong>Hit Points</strong>: 94 (13d8+26)</p><p><strong>Hit Dice</strong>: 13d8</p><p><strong>Attacks</strong></p><p><strong>Rapier</strong>: +10 to hit (reach 5 ft.)</p><p>Damage: 1d8+5 piercing damage</p><p><strong>Dagger of Venom</strong>: +11 to hit (reach 5 ft.)</p><p>Damage: 1d4+1 piercing damage (off-hand)</p><p><strong>Dagger</strong>: +10 to hit (range 20/60 ft.)</p><p>Damage: 1d4+5 piercing damage</p><p><strong>Longbow</strong>: +10 to hit (range 150/600 ft.)</p><p>Damage: 1d8+5 piercing damage</p><p></p><p><strong>Features and Traits</strong></p><p><strong>Darkvision</strong>: 60’</p><p><strong>Fey Ancestry</strong>: Nightflower has advantage on saving throws vs. charmed, immune to magic sleep.</p><p><strong>Mask of the Wild</strong>: Nightflower can hide when lightly obscured by natural phenomena.</p><p><strong>Trance</strong>: Meditate for 4 hours a day and gain the same benefit as 8 hours of sleep.</p><p><strong>Expertise</strong>: acrobatics, perception, stealth, thieves’ tools</p><p><strong>Sneak Attack</strong>: 7d6</p><p><strong>Thieves’ Cant</strong></p><p><strong>Cunning Action</strong>: Dash, Disengage, or Hide as bonus action.</p><p><strong>Fast Hands</strong>: Sleight of Hand, Thieves’ tools, or Use an Object as bonus action.</p><p><strong>Second-Story Work</strong>: Climb at full speed and +5’ jump.</p><p><strong>Uncanny Dodge</strong>: When an attacker that Nightflower can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.</p><p><strong>Evasion</strong>: No damage with a successful Dex save, half damage from a failed Dex save.</p><p><strong>Supreme Sneak</strong>: Advantage on stealth if Nightflower moves no more than half her speed.</p><p><strong>Reliable Talent</strong>: Whenever Nightflower makes an ability check that lets her add her proficiency bonus, she can treat a d20 roll of 9 or lower as a 10.</p><p><strong>Dual Wielder</strong>: Master of fighting with two weapons, gaining the following benefits:</p><p>+1 AC while wielding a separate melee weapon in each hand</p><p>Can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light.</p><p>Can draw or stow two one-handed weapons when normally only able to draw or stow one.</p><p><strong>Use Magic Device</strong>: Ignore class, race and level requirements on the use of magic items.</p><p></p><p><strong>Equipment</strong></p><p>glamoured studded leather armor (+1), rapier, dagger of venom, longbow, quiver, 10 +1 arrows, 30 arrows, 6 daggers, thieves’ tools, crowbar, dark common clothes w/ hood, belt pouch, disguise kit, healer’s kit, caltrops (3 bags of 20), ball bearings (2 bags of 1,000), goggle of detect magic (2/short rest, attuned), 2 potions of greater healing, bag of holding, burglar’s pack.</p><p></p><p><strong>Money</strong>: ?gp</p><p></p><p><strong>Personal Characteristics</strong></p><p><strong>Burglar</strong></p><p><strong>Description</strong>: Lithe and svelte Nightflower is graceful even for an Elf. She moves like she is dancing to music only she can hear even when just crossing a room. Just shy of five feet, she as tall as she is ever going to get, but her diminutive size is an advantage in her line of work.</p><p> Nightflower keeps her black hair, which goes down just past her shoulders, tied back at all times. She has green eyes and greenish coppery skin.</p><p><strong>Feature</strong>: Criminal Contact. Nightflower has a reliable and trustworthy contact who acts as her liaison to a network of other criminals. She knows how to get messages to and from her contact, even over great distances; specifically, she knows the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for her.</p><p><strong>Trait</strong>: The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</p><p><strong>Trait</strong>: I would rather make a new friend than a new enemy.</p><p><strong>Ideal</strong>: Charity. I steal from the wealthy so that I can help people in need. (Good)</p><p><strong>Bond</strong>: Someone I loved died because of I mistake I made. That will never happen again.</p><p><strong>Flaw</strong>: When I see something valuable, I can’t think about anything but how to steal it.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6841076, member: 31754"] [B]Nightflower[/B] [B]Race[/B]: Wood Elf [B]Class[/B]: Rogue (Thief) 13 [B]Background[/B]: Criminal [B]Alignment[/B]: CG [B]Sex[/B]: Female [B]Age[/B]: 28 [B]Height[/B]: 4'11” [B]Weight[/B]: 85lbs. [B]Size[/B]: Medium [B]Senses[/B]: Darkvision 60 ft., passive perception 22 [B]Speed[/B]: 35 ft. [B]Abilities[/B]: STR 12 +1 DEX 20 +5 (14 base, +2 race, +4 ASI) CON 14 +2 INT 10 +0 WIS 14 +2 (13 base, +1 race) CHA 10 +0 [B]Proficiency[/B]: (+5) [B]Saving Throws[/B]: Dexterity +10, Intelligence +5 [B]Skills[/B]: Acrobatics +15*, Deception +5, Insight +7, Perception +12*, Persuasion +5, Sleight of Hand +10, Stealth +15* [B]Armor[/B]: Light armor, medium armor, shields [B]Weapons[/B]: Simple weapons, martial weapons [B]Tools[/B]: Disguise kit, thieves’ tools* [B]Languages[/B]: common, elvish [B]Combat[/B] [B]Initiative[/B]: +5 [B]Defense[/B] [B]Armor Class[/B]: 18 (13 armor, +5 Dex) (+1 dual wielder) [B]Hit Points[/B]: 94 (13d8+26) [B]Hit Dice[/B]: 13d8 [B]Attacks[/B] [B]Rapier[/B]: +10 to hit (reach 5 ft.) Damage: 1d8+5 piercing damage [B]Dagger of Venom[/B]: +11 to hit (reach 5 ft.) Damage: 1d4+1 piercing damage (off-hand) [B]Dagger[/B]: +10 to hit (range 20/60 ft.) Damage: 1d4+5 piercing damage [B]Longbow[/B]: +10 to hit (range 150/600 ft.) Damage: 1d8+5 piercing damage [B]Features and Traits[/B] [B]Darkvision[/B]: 60’ [B]Fey Ancestry[/B]: Nightflower has advantage on saving throws vs. charmed, immune to magic sleep. [B]Mask of the Wild[/B]: Nightflower can hide when lightly obscured by natural phenomena. [B]Trance[/B]: Meditate for 4 hours a day and gain the same benefit as 8 hours of sleep. [B]Expertise[/B]: acrobatics, perception, stealth, thieves’ tools [B]Sneak Attack[/B]: 7d6 [B]Thieves’ Cant[/B] [B]Cunning Action[/B]: Dash, Disengage, or Hide as bonus action. [B]Fast Hands[/B]: Sleight of Hand, Thieves’ tools, or Use an Object as bonus action. [B]Second-Story Work[/B]: Climb at full speed and +5’ jump. [B]Uncanny Dodge[/B]: When an attacker that Nightflower can see hits her with an attack, she can use her reaction to halve the attack’s damage against her. [B]Evasion[/B]: No damage with a successful Dex save, half damage from a failed Dex save. [B]Supreme Sneak[/B]: Advantage on stealth if Nightflower moves no more than half her speed. [B]Reliable Talent[/B]: Whenever Nightflower makes an ability check that lets her add her proficiency bonus, she can treat a d20 roll of 9 or lower as a 10. [B]Dual Wielder[/B]: Master of fighting with two weapons, gaining the following benefits: +1 AC while wielding a separate melee weapon in each hand Can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light. Can draw or stow two one-handed weapons when normally only able to draw or stow one. [B]Use Magic Device[/B]: Ignore class, race and level requirements on the use of magic items. [B]Equipment[/B] glamoured studded leather armor (+1), rapier, dagger of venom, longbow, quiver, 10 +1 arrows, 30 arrows, 6 daggers, thieves’ tools, crowbar, dark common clothes w/ hood, belt pouch, disguise kit, healer’s kit, caltrops (3 bags of 20), ball bearings (2 bags of 1,000), goggle of detect magic (2/short rest, attuned), 2 potions of greater healing, bag of holding, burglar’s pack. [B]Money[/B]: ?gp [B]Personal Characteristics[/B] [B]Burglar Description[/B]: Lithe and svelte Nightflower is graceful even for an Elf. She moves like she is dancing to music only she can hear even when just crossing a room. Just shy of five feet, she as tall as she is ever going to get, but her diminutive size is an advantage in her line of work. Nightflower keeps her black hair, which goes down just past her shoulders, tied back at all times. She has green eyes and greenish coppery skin. [B]Feature[/B]: Criminal Contact. Nightflower has a reliable and trustworthy contact who acts as her liaison to a network of other criminals. She knows how to get messages to and from her contact, even over great distances; specifically, she knows the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for her. [B]Trait[/B]: The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. [B]Trait[/B]: I would rather make a new friend than a new enemy. [B]Ideal[/B]: Charity. I steal from the wealthy so that I can help people in need. (Good) [B]Bond[/B]: Someone I loved died because of I mistake I made. That will never happen again. [B]Flaw[/B]: When I see something valuable, I can’t think about anything but how to steal it. [/QUOTE]
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