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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Lord Twig" data-source="post: 6841256" data-attributes="member: 31754"><p>Here is the final member of the party and her best friend. Bel and Cooper!</p><p></p><p><strong>Bethiana “Bel” Amastacia</strong></p><p><strong>Race</strong>: Wood Elf <strong>Class</strong>: Ranger (Beast Master) 13</p><p><strong>Background</strong>: Folk Hero (Woodland Protector) <strong>Alignment</strong>: Chaotic Good</p><p><strong>Sex</strong>: Female <strong>Age</strong>: 31 <strong>Height</strong>: 5' <strong>Weight</strong>: 90lbs. <strong>Size</strong>: Medium</p><p><strong>Senses</strong>: passive perception 18, darkvision 60'</p><p><strong>Speed</strong>: 35 ft</p><p></p><p><strong>Abilities</strong></p><p>Str 10 +0</p><p>Dex 20 +5 (14 base, +2 Elf, +4 Ability Score Improvement)</p><p>Con 14 +2 (13 base, +1 Resilient)</p><p>Int 10 +0</p><p>Wis 16 +3 (15 base, +1 Wood Elf)</p><p>Cha 10 +0</p><p></p><p><strong>Proficiency</strong>: (+5)</p><p><strong>Saving Throws</strong>: Strength +5, Dexterity +10, Constitution +7</p><p><strong>Skills</strong>: Acrobatics +10, Animal Handling +8, Nature +5, Perception +8, Stealth +10, Survival +8</p><p><strong>Armor</strong>: Light armor, medium armor, shields</p><p><strong>Weapons</strong>: Simple weapons, martial weapons</p><p><strong>Tools</strong>: Artisan’s tools (Leatherworking), Vehicles (land)</p><p><strong>Languages</strong>: common, elvish, orcish, abyssal</p><p></p><p><strong>Combat</strong></p><p><strong>Initiative</strong>: +5</p><p><strong>Defense</strong></p><p><strong>Armor Class</strong>: 18 (12 armor, +5 Dex, +1 Defensive)</p><p><strong>Hit Points</strong>: 108 (13d10+26)</p><p><strong>Hit Dice</strong>: 13d10</p><p><strong>Attacks</strong></p><p><strong>Rapier</strong>: +10 to hit (reach 5 ft.)</p><p>Damage: 1d8+5 piercing damage</p><p><strong>Longbow</strong>: +11 to hit (range 150/600 ft.)</p><p>Damage: 1d8+6 piercing damage</p><p></p><p><strong>Features and Traits</strong></p><p><strong>Darkvision</strong>: 60’</p><p><strong>Fey Ancestry</strong>: Have advantage on saving throws vs. charmed, immune to magic sleep.</p><p><strong>Mask of the Wild</strong>: Can hide when lightly obscured by natural phenomena.</p><p><strong>Trance</strong>: Meditate for 4 hours a day and gain the same benefit as 8 hours of sleep.</p><p><strong>Favored Enemy</strong>: Orcs, Goblins and Fiends.</p><p><strong>Natural Explorer</strong>: Forest, grassland and swamp.</p><p><strong>Fighting Style</strong>: Defense, +1 to AC when wearing armor.</p><p><strong>Ranger’s Companion</strong>: Wolf</p><p><strong>Primeval Awareness</strong>: Spend spell slot to locate unnatural creatures.</p><p><strong>Extra Attack</strong>: Can attack twice with the attack Action or can also attack when animal companion is ordered to attack.</p><p><strong>Exceptional Training</strong>: Can use bonus action to command animal companion to Dash, Disengage, Dodge or Help.</p><p><strong>Resilient (Constitution)</strong>: You gain proficiency in Constitution saving throws.</p><p><strong>Land’s Stride</strong>: Ignore non-magical difficult terrain and plants. Advantage on saves vs. magical plants impairing movement.</p><p><strong>Hide in Plain Sight</strong>: Spend 1 minute to gain +10 to stealth even with no cover. Movement or actions break stealth.</p><p><strong>Bestial Fury</strong>: Animal companion can make two attacks when commanded to take Attack action.</p><p></p><p><strong>Known Spells</strong></p><p><strong>DC</strong>: 16</p><p><strong>Level 1</strong> (4 slots): Cure Wounds, Ensnaring Strike, Speak with Animals</p><p><strong>Level 2</strong> (3 slots): Pass without Trace, Silence</p><p><strong>Level 3</strong> (3 slots): Conjure Animals, Lightning Arrow</p><p><strong>Level 4</strong> (1 slot): Stoneskin</p><p></p><p><strong>Equipment</strong></p><p>studded leather armor, rapier, +1 longbow, quiver, 10 flaming arrows, 30 arrows, leatherworking tools, iron pot, shovel, diamond dust (500gp worth), spell component pouch, Boots of the Winterland, Cloak of Elvenkind, 2 potions of greater healing, explorer’s pack.</p><p></p><p><strong>Boots of the Winterlands</strong> (attuned)</p><p>While wearing these boots Bel gains the following benefits:</p><p>Resistance to cold damage.</p><p>Ignore difficult terrain created by ice and snow.</p><p>Can tolerate temps as low as -50 degrees without additional protection. With heavy clothes can tolerate temps as low as -100 degrees.</p><p></p><p><strong>Cloak of Elvenkind</strong> (attuned)</p><p>While wearing this cloak with the hood up, Wisdom (Perception) checks made to see you have disadvantage, and Dexterity (Stealth) checks have advantage to hide. Pulling the hood up or down requires an action. (Hood is up)</p><p></p><p><strong>Personal Characteristics</strong></p><p><strong>Description</strong>: Bel wears her heart on her sleeve and her emotions are plainly visible on her face. This is useful as her mood can change like the wind. She is fickle and unpredictable, but once she decides to do something she sees it through.</p><p> Bel has a natural beauty that she does nothing to enhance. She is short and slender with hazel eyes. Her black hair is crudely cut short and her clothing is functional greens and browns.</p><p><strong>Defining Event</strong>: A lord rescinded an unpopular decree after I led a symbolic act of protest against it.</p><p><strong>Trait</strong>: When I set my mind to something, I follow through no matter what gets in my way.</p><p><strong>Trait</strong>: I get bored easily. When am I going to get on with my destiny?</p><p><strong>Ideal</strong>: Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)</p><p><strong>Bond</strong>: I have a family, but I have no idea where they are. One day, I hope to see them again.</p><p><strong>Flaw</strong>: I have a weakness for the vices of the city, especially hard drink.</p><p></p><p><strong>Animal Companion</strong></p><p><strong>Cooper the Wolf</strong></p><p><strong>Wolf</strong> (medium beast)</p><p><strong>Size</strong>: Medium</p><p><strong>Senses</strong>: passive perception 18 (23 hearing or smell)</p><p><strong>Speed</strong>: 40 ft</p><p></p><p><strong>Abilities</strong></p><p>Str 12 +1</p><p>Dex 15 +2</p><p>Con 12 +1</p><p>Int 3 +0 -4</p><p>Wis 12 +1</p><p>Cha 6 -2</p><p></p><p><strong>Saving Throws</strong>: </p><p><strong>Skills</strong>: Perception +8, Stealth +9</p><p><strong>Combat</strong></p><p><strong>Initiative</strong>: +2</p><p><strong>Defense</strong></p><p><strong>Armor Class</strong>: 18 (13 natural armor, +5 Ranger’s Companion)</p><p><strong>Hit Points</strong>: 52</p><p><strong>Attacks</strong></p><p><strong>Bite</strong>: +9 to hit (reach 5 ft.)</p><p>Damage: 2d4+7 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.</p><p></p><p><strong>Features and Traits</strong></p><p><strong>Keen Hearing and Smell</strong>: Advantage on Perception checks that rely on hearing or smell.</p><p><strong>Pack Tactics</strong>: Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6841256, member: 31754"] Here is the final member of the party and her best friend. Bel and Cooper! [B]Bethiana “Bel” Amastacia Race[/B]: Wood Elf [B]Class[/B]: Ranger (Beast Master) 13 [B]Background[/B]: Folk Hero (Woodland Protector) [B]Alignment[/B]: Chaotic Good [B]Sex[/B]: Female [B]Age[/B]: 31 [B]Height[/B]: 5' [B]Weight[/B]: 90lbs. [B]Size[/B]: Medium [B]Senses[/B]: passive perception 18, darkvision 60' [B]Speed[/B]: 35 ft [B]Abilities[/B] Str 10 +0 Dex 20 +5 (14 base, +2 Elf, +4 Ability Score Improvement) Con 14 +2 (13 base, +1 Resilient) Int 10 +0 Wis 16 +3 (15 base, +1 Wood Elf) Cha 10 +0 [B]Proficiency[/B]: (+5) [B]Saving Throws[/B]: Strength +5, Dexterity +10, Constitution +7 [B]Skills[/B]: Acrobatics +10, Animal Handling +8, Nature +5, Perception +8, Stealth +10, Survival +8 [B]Armor[/B]: Light armor, medium armor, shields [B]Weapons[/B]: Simple weapons, martial weapons [B]Tools[/B]: Artisan’s tools (Leatherworking), Vehicles (land) [B]Languages[/B]: common, elvish, orcish, abyssal [B]Combat[/B] [B]Initiative[/B]: +5 [B]Defense[/B] [B]Armor Class[/B]: 18 (12 armor, +5 Dex, +1 Defensive) [B]Hit Points[/B]: 108 (13d10+26) [B]Hit Dice[/B]: 13d10 [B]Attacks[/B] [B]Rapier[/B]: +10 to hit (reach 5 ft.) Damage: 1d8+5 piercing damage [B]Longbow[/B]: +11 to hit (range 150/600 ft.) Damage: 1d8+6 piercing damage [B]Features and Traits[/B] [B]Darkvision[/B]: 60’ [B]Fey Ancestry[/B]: Have advantage on saving throws vs. charmed, immune to magic sleep. [B]Mask of the Wild[/B]: Can hide when lightly obscured by natural phenomena. [B]Trance[/B]: Meditate for 4 hours a day and gain the same benefit as 8 hours of sleep. [B]Favored Enemy[/B]: Orcs, Goblins and Fiends. [B]Natural Explorer[/B]: Forest, grassland and swamp. [B]Fighting Style[/B]: Defense, +1 to AC when wearing armor. [B]Ranger’s Companion[/B]: Wolf [B]Primeval Awareness[/B]: Spend spell slot to locate unnatural creatures. [B]Extra Attack[/B]: Can attack twice with the attack Action or can also attack when animal companion is ordered to attack. [B]Exceptional Training[/B]: Can use bonus action to command animal companion to Dash, Disengage, Dodge or Help. [B]Resilient (Constitution)[/B]: You gain proficiency in Constitution saving throws. [B]Land’s Stride[/B]: Ignore non-magical difficult terrain and plants. Advantage on saves vs. magical plants impairing movement. [B]Hide in Plain Sight[/B]: Spend 1 minute to gain +10 to stealth even with no cover. Movement or actions break stealth. [B]Bestial Fury[/B]: Animal companion can make two attacks when commanded to take Attack action. [B]Known Spells DC[/B]: 16 [B]Level 1[/B] (4 slots): Cure Wounds, Ensnaring Strike, Speak with Animals [B]Level 2[/B] (3 slots): Pass without Trace, Silence [B]Level 3[/B] (3 slots): Conjure Animals, Lightning Arrow [B]Level 4[/B] (1 slot): Stoneskin [B]Equipment[/B] studded leather armor, rapier, +1 longbow, quiver, 10 flaming arrows, 30 arrows, leatherworking tools, iron pot, shovel, diamond dust (500gp worth), spell component pouch, Boots of the Winterland, Cloak of Elvenkind, 2 potions of greater healing, explorer’s pack. [B]Boots of the Winterlands[/B] (attuned) While wearing these boots Bel gains the following benefits: Resistance to cold damage. Ignore difficult terrain created by ice and snow. Can tolerate temps as low as -50 degrees without additional protection. With heavy clothes can tolerate temps as low as -100 degrees. [B]Cloak of Elvenkind[/B] (attuned) While wearing this cloak with the hood up, Wisdom (Perception) checks made to see you have disadvantage, and Dexterity (Stealth) checks have advantage to hide. Pulling the hood up or down requires an action. (Hood is up) [B]Personal Characteristics Description[/B]: Bel wears her heart on her sleeve and her emotions are plainly visible on her face. This is useful as her mood can change like the wind. She is fickle and unpredictable, but once she decides to do something she sees it through. Bel has a natural beauty that she does nothing to enhance. She is short and slender with hazel eyes. Her black hair is crudely cut short and her clothing is functional greens and browns. [B]Defining Event[/B]: A lord rescinded an unpopular decree after I led a symbolic act of protest against it. [B]Trait[/B]: When I set my mind to something, I follow through no matter what gets in my way. [B]Trait[/B]: I get bored easily. When am I going to get on with my destiny? [B]Ideal[/B]: Freedom. Tyrants must not be allowed to oppress the people. (Chaotic) [B]Bond[/B]: I have a family, but I have no idea where they are. One day, I hope to see them again. [B]Flaw[/B]: I have a weakness for the vices of the city, especially hard drink. [B]Animal Companion Cooper the Wolf Wolf[/B] (medium beast) [B]Size[/B]: Medium [B]Senses[/B]: passive perception 18 (23 hearing or smell) [B]Speed[/B]: 40 ft [B]Abilities[/B] Str 12 +1 Dex 15 +2 Con 12 +1 Int 3 +0 -4 Wis 12 +1 Cha 6 -2 [B]Saving Throws[/B]: [B]Skills[/B]: Perception +8, Stealth +9 [B]Combat Initiative[/B]: +2 [B]Defense[/B] [B]Armor Class[/B]: 18 (13 natural armor, +5 Ranger’s Companion) [B]Hit Points[/B]: 52 [B]Attacks Bite[/B]: +9 to hit (reach 5 ft.) Damage: 2d4+7 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. [B]Features and Traits Keen Hearing and Smell[/B]: Advantage on Perception checks that rely on hearing or smell. [B]Pack Tactics[/B]: Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated. [/QUOTE]
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