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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Radaceus" data-source="post: 6841463" data-attributes="member: 6796086"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6788736" target="_blank">Flamestrike</a></u></strong></em> and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=5834" target="_blank">Celtavian</a></u></strong></em>, I asked earlier on, what are the maximum number of spells for a wizard for this test? I find it is not realistic to assume a wizard only has the bare minimum allotted from leveling up; That in 13 levels of travels scrolls and what not would have made themselves available to be ascribed, more so as the player earned more income at those higher levels. The example I had mentioned before was an additional<em> Six-<strong>1st</strong>,Five <strong>2nd</strong>, Four <strong>3rd</strong>, Three-<strong>4th</strong>, Two-<strong>5th</strong>, and One-<strong>6th</strong></em> level spells. This would be a Total of <em>Fourteen-<strong>1st</strong>, Nine-<strong>2nd</strong>, Eight-<strong>3rd</strong>, Seven-<strong>4th</strong>, Six-<strong>5th</strong>, Five-<strong>6th</strong>, and Two-<strong>7th</strong> </em>level spells for a 13th level wizard (assuming the wizard did nto take lower level spells when higher level slots became available)</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=31754" target="_blank">Lord Twig</a></u></strong></em></p><p></p><p>Dont forget you can cast 8 hr buffs, and as a wizard take a short rest and regain the slots. Granted, due to time constraints this should probably be done prior to initial encounter, and as noted in by Flamestrike for encounter I, take a short rest then to change out spells. This would mean roughly 6.5 hrs remaining on the buffs depending upon said encounter and what actions take place afterwards.</p></blockquote><p></p>
[QUOTE="Radaceus, post: 6841463, member: 6796086"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6788736"]Flamestrike[/URL][/U][/B][/I] and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=5834"]Celtavian[/URL][/U][/B][/I], I asked earlier on, what are the maximum number of spells for a wizard for this test? I find it is not realistic to assume a wizard only has the bare minimum allotted from leveling up; That in 13 levels of travels scrolls and what not would have made themselves available to be ascribed, more so as the player earned more income at those higher levels. The example I had mentioned before was an additional[I] Six-[B]1st[/B],Five [B]2nd[/B], Four [B]3rd[/B], Three-[B]4th[/B], Two-[B]5th[/B], and One-[B]6th[/B][/I] level spells. This would be a Total of [I]Fourteen-[B]1st[/B], Nine-[B]2nd[/B], Eight-[B]3rd[/B], Seven-[B]4th[/B], Six-[B]5th[/B], Five-[B]6th[/B], and Two-[B]7th[/B] [/I]level spells for a 13th level wizard (assuming the wizard did nto take lower level spells when higher level slots became available) @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=31754"]Lord Twig[/URL][/U][/B][/I] Dont forget you can cast 8 hr buffs, and as a wizard take a short rest and regain the slots. Granted, due to time constraints this should probably be done prior to initial encounter, and as noted in by Flamestrike for encounter I, take a short rest then to change out spells. This would mean roughly 6.5 hrs remaining on the buffs depending upon said encounter and what actions take place afterwards. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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