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Testament: In the Shadow of Sinai. (full)
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<blockquote data-quote="Maerdwyn" data-source="post: 1606586" data-attributes="member: 835"><p>In Rokugan, there is following feat:</p><p> </p><p><strong><span style="font-family: 'Arial'"><span style="color: #00008b">VERSATILE [General]</span></span></strong></p><p><strong><span style="font-family: 'Arial'"><span style="color: #00008b"></span></span></strong>Choose any two related, non-exclusive skills. You have a special interest in those skills.</p><p><strong>Benefit:</strong> The two skills you select are always treated as class skills.</p><p><strong>Special:</strong> You can gain this feat multiple times. Each time you take the feat, it applies to two new skills.</p><p> </p><p>That hasn't been updated to 3.5, but since I think we'll be playing mostly 3.0, that's not really an issue. This feat could be taken by any character (not just humble minion's), with pror approval by me of the skills you make class skills, and the prestige class (if any) you will be pursuing with those skills.</p><p> </p><p>Other changes to the ranger - I'm still considering these. Probably do one of the following:</p><p> </p><p>1) Restrict the spell list to things that can be explained away as skills (i.e., he doesn't cast "Cure Light Wounds", but is rather very very good at herbal healing. Unfortunately, he can only find enough herbs for a couple applications in a day, and they lose their potency after a day, so they can't be stored up.)</p><p>2) grant other abilities, i.e. Trackless Step at 4th level.</p><p> </p><p>To those of you who have played 3.5e: What do you thing the feasibility of allowing the 3.5 ranger amongst other 3.0 classes would be, in terms of game balance, etc.?</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 1606586, member: 835"] In Rokugan, there is following feat: [b][font=Arial][color=#00008b]VERSATILE [General] [/color][/font][/b]Choose any two related, non-exclusive skills. You have a special interest in those skills. [b]Benefit:[/b] The two skills you select are always treated as class skills. [b]Special:[/b] You can gain this feat multiple times. Each time you take the feat, it applies to two new skills. That hasn't been updated to 3.5, but since I think we'll be playing mostly 3.0, that's not really an issue. This feat could be taken by any character (not just humble minion's), with pror approval by me of the skills you make class skills, and the prestige class (if any) you will be pursuing with those skills. Other changes to the ranger - I'm still considering these. Probably do one of the following: 1) Restrict the spell list to things that can be explained away as skills (i.e., he doesn't cast "Cure Light Wounds", but is rather very very good at herbal healing. Unfortunately, he can only find enough herbs for a couple applications in a day, and they lose their potency after a day, so they can't be stored up.) 2) grant other abilities, i.e. Trackless Step at 4th level. To those of you who have played 3.5e: What do you thing the feasibility of allowing the 3.5 ranger amongst other 3.0 classes would be, in terms of game balance, etc.? [/QUOTE]
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