Hello,
Has anyone ran a battle using the ancient-world "mass combat system" described in Green Ronin's books TESTAMENT and TROJAN WAR?
I'm curious if it made sense and worked well. It seems pretty basic (x number of 'hit points' = x number of troops) but I was wondering if there are any obvious weaknesses in the system.
Really, I'd be interested in hearing if anyone has used it, and if so, for what. It seems worth using to me, though I haven't totally scrutinized it.
Actually, I'm not thinking of having the PCs *command* an army, or even be champions wading through the battle & killing multiple opponents every round, as the TESTAMENT and TROJAN WAR rules seem to assume... they're low-level, so I'm thinking of having them fight their own small part of the war using the regular D&D 3.5 miniatures rules, while *meanwhile*, I'll use the TESTAMENT and TROJAN WAR rules for the forces they're not directly involved with, to see whether the friendly or unfriendly NPCs win the rest of the war. (And if the unfriendly NPCs win, the players will find themselves with hordes of additional opponents to fight...)
Jason
Has anyone ran a battle using the ancient-world "mass combat system" described in Green Ronin's books TESTAMENT and TROJAN WAR?
I'm curious if it made sense and worked well. It seems pretty basic (x number of 'hit points' = x number of troops) but I was wondering if there are any obvious weaknesses in the system.
Really, I'd be interested in hearing if anyone has used it, and if so, for what. It seems worth using to me, though I haven't totally scrutinized it.
Actually, I'm not thinking of having the PCs *command* an army, or even be champions wading through the battle & killing multiple opponents every round, as the TESTAMENT and TROJAN WAR rules seem to assume... they're low-level, so I'm thinking of having them fight their own small part of the war using the regular D&D 3.5 miniatures rules, while *meanwhile*, I'll use the TESTAMENT and TROJAN WAR rules for the forces they're not directly involved with, to see whether the friendly or unfriendly NPCs win the rest of the war. (And if the unfriendly NPCs win, the players will find themselves with hordes of additional opponents to fight...)
Jason
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