Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Testing a theory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5977686" data-attributes="member: 710"><p>The common ground in both cases is that the 15 minute adventuring day is a problem.</p><p></p><p>One, because it really doesn't work for a believable story in many cases. For balance, it leads to imbalance in favor of casters.</p><p></p><p>I definitely think it's important to split these - there are some forms of 15 minute adventuring days that are problematic to story concerns, and some that are only problematic for balance concerns.</p><p></p><p>For example, at one extreme end - if everyone plays a class with nova-capable resources that benefit from a 15 minute day, the 15 minute day is not a balance problem.</p><p>At the other end, you may have a session where the players are busy most of the day talking with NPCs, traveling or researching stuff, and eventually it leads to a violent conflict. Here, the balance problem arises, because that single combat is perfect for "novaing", but the problem for your story probably doesn't - it's not a literally a 15 minute adventuring day for you, since adventuring ismore than just combat and the party didn't hole up and do nothing.</p><p></p><p>By the way, this is also one way of dealing with the 15 minute adventuring day that is less sick and more carot - have the players spend the time not in the dungeon research stuff, talk with NPCs and all that. If there is a settlement near the dungeon that allows this, you may have less story problems with the 15 minute adventuring day. But you still have all the balance problems. </p><p></p><p>So to deal with the 15 minute adventuring day, we have to identify which is our concern and what measures will address which concern. Personally, I am primarily intererested in solving the balance problem - I feel confident enough that I can, if the story demands it, I can usually encourage (with sticks or carots) to motivate a full adventuring day, but I also know that I will have scenarios where there is only a single combat in a day, and that will be an issue.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5977686, member: 710"] The common ground in both cases is that the 15 minute adventuring day is a problem. One, because it really doesn't work for a believable story in many cases. For balance, it leads to imbalance in favor of casters. I definitely think it's important to split these - there are some forms of 15 minute adventuring days that are problematic to story concerns, and some that are only problematic for balance concerns. For example, at one extreme end - if everyone plays a class with nova-capable resources that benefit from a 15 minute day, the 15 minute day is not a balance problem. At the other end, you may have a session where the players are busy most of the day talking with NPCs, traveling or researching stuff, and eventually it leads to a violent conflict. Here, the balance problem arises, because that single combat is perfect for "novaing", but the problem for your story probably doesn't - it's not a literally a 15 minute adventuring day for you, since adventuring ismore than just combat and the party didn't hole up and do nothing. By the way, this is also one way of dealing with the 15 minute adventuring day that is less sick and more carot - have the players spend the time not in the dungeon research stuff, talk with NPCs and all that. If there is a settlement near the dungeon that allows this, you may have less story problems with the 15 minute adventuring day. But you still have all the balance problems. So to deal with the 15 minute adventuring day, we have to identify which is our concern and what measures will address which concern. Personally, I am primarily intererested in solving the balance problem - I feel confident enough that I can, if the story demands it, I can usually encourage (with sticks or carots) to motivate a full adventuring day, but I also know that I will have scenarios where there is only a single combat in a day, and that will be an issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Testing a theory
Top