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Testing against the Gold Dragon
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<blockquote data-quote="Clint_L" data-source="post: 9560818" data-attributes="member: 7035894"><p>Creatures can only use a legendary action at the end of an opponent's turn (unless that has changed in the new rules?), so against one opponent it gets one action. Banish is definitely a good bet for it - it's about 50/50 (my monk is +8 on charisma tests, with the re-roll if needed - I gave her a 12 charisma because of her backstory) and would be a good means of escape - which it should definitely do. I think I mentioned it upthread as the dragon's best choice. Keep in mind that if it is choosing to use banish it is getting only three melee attacks, which averages to less than one hit per round, which the monk can easily deflect. At this point, the dragon's melee damage output is effectively 0, its breath weapon is useless, and it is trying to defeat a whirlwind of death with banish alone. Bad odds.</p><p></p><p>Plus, if the dragon tries to make it an attrition fight, the monk just stops spending focus to do damage off deflect attack, which is not very efficient, and uses hand of healing as needed - each use is 20 points of healing, and the monk now has 17 rounds to kill the dragon. The monk just has so many defensive options, and can maintain them while doing considerable offence. Many of us pointed out in the play test that deflect attack is OP, but here we are.</p><p></p><p>Don't take my word for it - play around with the math. And recall that this monk is minimally geared - next give the monk, say, +2 wraps (not a stretch on a level 20 character) and see what that does to the fight. Or what if she drinks the potion of speed she's had in her bag since level 9? These have all been insomnia scenarios that I've run (I also tried it with both the potion of speed <em>and</em> +3 wraps but it was embarrassing for the dragon and didn't take much figuring, so I moved on).</p><p></p><p>Level 20 monks are busted.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9560818, member: 7035894"] Creatures can only use a legendary action at the end of an opponent's turn (unless that has changed in the new rules?), so against one opponent it gets one action. Banish is definitely a good bet for it - it's about 50/50 (my monk is +8 on charisma tests, with the re-roll if needed - I gave her a 12 charisma because of her backstory) and would be a good means of escape - which it should definitely do. I think I mentioned it upthread as the dragon's best choice. Keep in mind that if it is choosing to use banish it is getting only three melee attacks, which averages to less than one hit per round, which the monk can easily deflect. At this point, the dragon's melee damage output is effectively 0, its breath weapon is useless, and it is trying to defeat a whirlwind of death with banish alone. Bad odds. Plus, if the dragon tries to make it an attrition fight, the monk just stops spending focus to do damage off deflect attack, which is not very efficient, and uses hand of healing as needed - each use is 20 points of healing, and the monk now has 17 rounds to kill the dragon. The monk just has so many defensive options, and can maintain them while doing considerable offence. Many of us pointed out in the play test that deflect attack is OP, but here we are. Don't take my word for it - play around with the math. And recall that this monk is minimally geared - next give the monk, say, +2 wraps (not a stretch on a level 20 character) and see what that does to the fight. Or what if she drinks the potion of speed she's had in her bag since level 9? These have all been insomnia scenarios that I've run (I also tried it with both the potion of speed [I]and[/I] +3 wraps but it was embarrassing for the dragon and didn't take much figuring, so I moved on). Level 20 monks are busted. [/QUOTE]
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