Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Testing interest: A Tale of Might
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr Simon" data-source="post: 4978428" data-attributes="member: 21938"><p>Starting Character level: 3rd</p><p></p><p>[sblock=Ability Scores]</p><p>You start with a core of 10 in all six ability scores. You have a pool of additional points that you may spend to improve your scores. Each point you spend increases a single ability by 1 point until that score reaches 15. For each point above 15, it costs 2 points to improve an ability. For each point above 17, it costs 4 points to improve an ability by 1. In addition, you can pick one of your scores as a weakness.</p><p>In such a case, you drop that score to 8 and cannot spend points to improve it at this time. In return, you gain 2 bonus points to spend on your abilities. Player characters start with <strong>24 points</strong> to spend on their ability scores. You cannot purchase a score higher than 18 in this way. </p><p></p><p>QUICK STATS</p><p>If you don’t want to go to the trouble of spending points to create your character, you can use the following standard point distribution. Simply assign the following scores to your abilities as normal. </p><p></p><p><strong>Standard Ability Scores</strong>: 16, 16, 14, 14, 12, 10</p><p>The standard spread above gives a character a balanced set of abilities and talents. It allows one to excel in several areas.</p><p></p><p><strong>Focused Character Scores</strong>: 18, 16, 14, 12, 10, 8</p><p>The focused spread above gives you one very good ability score, one poor one, and one average score. If you want a character who focuses on a single talent or ability, this is a good spread of scores.</p><p></p><p><strong>Jack of All Trades</strong>: 14, 14, 14, 14, 14, 14</p><p>The jack-of-all-trades spread of abilities has no weaknesses, though it lacks any particular advantages. If you want a character who performs above average in a broad range of areas, this is a good choice.</p><p>[/sblock]</p><p></p><p>[sblock=Traits]</p><p>Choose any two traits. You may only choose one background trait (each background trait has a range of sub-choices as well).</p><p></p><p>Arctic Born Background You hail from a land of endless ice and snow.</p><p>Artisan Background You trained in a craft before becoming an adventurer.</p><p>Child of Faith Background You were raised in a strict, religious environment.</p><p>City Rat Background You grew up in the slums of a great city.</p><p>Desert Born Background Your homeland is a searing hot desert.</p><p>Forest Born Background You grew up among the trees of a great forest.</p><p>High Born Background You are of noble blood, though you lack an official title.</p><p>Jungle Born Background You grew up in a tropical jungle.</p><p>Mountain Folk Background The great mountains are your native home.</p><p>Nomad Background Your people are great horsemen and wanderers.</p><p>Sea Child Background You grew up on the shores of the sea.</p><p>Shadow Born Background Your parents have a sinister reputation for arcane doings.</p><p></p><p>Bewitching Mental You can bend others to your will for a short time.</p><p>Bloodthirsty Mental When you slay a foe, you gain +1 bonus to damage and a +2 bonus to Will saving throws.</p><p>Brave Mental You are immune to fear.</p><p>Charismatic* Mental You gain a +2 bonus to Charisma.</p><p>Eidetic Memory Mental You have perfect, photographic recall of events.</p><p>Faithful Friend Mental You gain a +1 bonus to attacks, checks, and saves, when a friend is in danger.</p><p>Inspiring Presence Mental You grant a bonus to attacks or checks equal to your Charisma bonus.</p><p>Intelligent* Mental You gain a +2 bonus to Intelligence.</p><p>Master of Lore Mental You may use your Intelligence bonus as ranks in untrained Knowledge topics.</p><p>Perceptive Mental You have a good sense for noticing disguises and hidden items.</p><p>Weapon Bond Mental You gain proficiency with a certain weapon and may use an alternate key ability with it.</p><p>Wise* Mental You gain a +2 bonus to Wisdom.</p><p>World Traveler Mental You enjoy a +2 bonus to Diplomacy checks and two bonus languages.</p><p></p><p>Dexterous* Physical You gain a +2 bonus to Dexterity.</p><p>Lithe Acrobat Physical You enjoy a +2 bonus to Tumble checks and can make a check to oppose an attack.</p><p>Mighty Build Physical You can use Large weapons.</p><p>Nondescript Physical You can use Hide to escape notice in social situations.</p><p>Savage Appearance Physical You may draw attacks from allies and can cause a Spot penalty.</p><p>Short Physical You are size Small.</p><p>Stout Physical You gain a +1 natural bonus to defense.</p><p>Strong* Physical Your powerful build grants you a +2 bonus to Strength.</p><p>Tall Physical Your great height grants you improved reach in combat.</p><p>Tough as Iron* Physical You gain a +2 bonus to Constitution.</p><p></p><p>* These traits come with a drawback (-2 to another ability score). Selecting the same trait twice removes the drawback.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4978428, member: 21938"] Starting Character level: 3rd [sblock=Ability Scores] You start with a core of 10 in all six ability scores. You have a pool of additional points that you may spend to improve your scores. Each point you spend increases a single ability by 1 point until that score reaches 15. For each point above 15, it costs 2 points to improve an ability. For each point above 17, it costs 4 points to improve an ability by 1. In addition, you can pick one of your scores as a weakness. In such a case, you drop that score to 8 and cannot spend points to improve it at this time. In return, you gain 2 bonus points to spend on your abilities. Player characters start with [B]24 points[/B] to spend on their ability scores. You cannot purchase a score higher than 18 in this way. QUICK STATS If you don’t want to go to the trouble of spending points to create your character, you can use the following standard point distribution. Simply assign the following scores to your abilities as normal. [B]Standard Ability Scores[/B]: 16, 16, 14, 14, 12, 10 The standard spread above gives a character a balanced set of abilities and talents. It allows one to excel in several areas. [B]Focused Character Scores[/B]: 18, 16, 14, 12, 10, 8 The focused spread above gives you one very good ability score, one poor one, and one average score. If you want a character who focuses on a single talent or ability, this is a good spread of scores. [B]Jack of All Trades[/B]: 14, 14, 14, 14, 14, 14 The jack-of-all-trades spread of abilities has no weaknesses, though it lacks any particular advantages. If you want a character who performs above average in a broad range of areas, this is a good choice. [/sblock] [sblock=Traits] Choose any two traits. You may only choose one background trait (each background trait has a range of sub-choices as well). Arctic Born Background You hail from a land of endless ice and snow. Artisan Background You trained in a craft before becoming an adventurer. Child of Faith Background You were raised in a strict, religious environment. City Rat Background You grew up in the slums of a great city. Desert Born Background Your homeland is a searing hot desert. Forest Born Background You grew up among the trees of a great forest. High Born Background You are of noble blood, though you lack an official title. Jungle Born Background You grew up in a tropical jungle. Mountain Folk Background The great mountains are your native home. Nomad Background Your people are great horsemen and wanderers. Sea Child Background You grew up on the shores of the sea. Shadow Born Background Your parents have a sinister reputation for arcane doings. Bewitching Mental You can bend others to your will for a short time. Bloodthirsty Mental When you slay a foe, you gain +1 bonus to damage and a +2 bonus to Will saving throws. Brave Mental You are immune to fear. Charismatic* Mental You gain a +2 bonus to Charisma. Eidetic Memory Mental You have perfect, photographic recall of events. Faithful Friend Mental You gain a +1 bonus to attacks, checks, and saves, when a friend is in danger. Inspiring Presence Mental You grant a bonus to attacks or checks equal to your Charisma bonus. Intelligent* Mental You gain a +2 bonus to Intelligence. Master of Lore Mental You may use your Intelligence bonus as ranks in untrained Knowledge topics. Perceptive Mental You have a good sense for noticing disguises and hidden items. Weapon Bond Mental You gain proficiency with a certain weapon and may use an alternate key ability with it. Wise* Mental You gain a +2 bonus to Wisdom. World Traveler Mental You enjoy a +2 bonus to Diplomacy checks and two bonus languages. Dexterous* Physical You gain a +2 bonus to Dexterity. Lithe Acrobat Physical You enjoy a +2 bonus to Tumble checks and can make a check to oppose an attack. Mighty Build Physical You can use Large weapons. Nondescript Physical You can use Hide to escape notice in social situations. Savage Appearance Physical You may draw attacks from allies and can cause a Spot penalty. Short Physical You are size Small. Stout Physical You gain a +1 natural bonus to defense. Strong* Physical Your powerful build grants you a +2 bonus to Strength. Tall Physical Your great height grants you improved reach in combat. Tough as Iron* Physical You gain a +2 bonus to Constitution. * These traits come with a drawback (-2 to another ability score). Selecting the same trait twice removes the drawback. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Testing interest: A Tale of Might
Top