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Testing interest: A Tale of Might
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<blockquote data-quote="Dr Simon" data-source="post: 4979521" data-attributes="member: 21938"><p>Pathfinder Reference Document (so, hardback version essentially).</p><p></p><p>As for starting equipment, you have nothing but your underclothes since you begin as slaves. And, unlike as is usual in such situations, your equipment hasn't been neatly piled in an adjacent room. You will have to scavenge items as you go, so I would advise against making a character that is too reliant on a very specific item. </p><p></p><p>As far as spellcasters go, I'm noodling with the idea of conflating the spell -lists for major casters into one master list and turning everyone into sorcerer-like casters along the lines of Arcana Evolved. Other spell ideas for AE would be the feats that adjust what spells you can access (and templates) and the different casting requirements depending on what tradition you follow. This is something I'll research a bit more before deciding for definite.</p><p></p><p>As for class mixes: Using a mix of the PF and BOXM rules, you can build a roguish fighter, or a martial rogue, or other mixes, more easily than multi-classing (although I've never tested the theory). Another reason for mixing the spells is to eliminate the healer/blaster dichotomy. The grace/health mechanism eliminates a lot of the reliance on magical healing anyway. I don't want to influence class decisions, but I think the traditional mix for such a setting would be: heavy fighter type, roguish fighter type, spellcaster.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4979521, member: 21938"] Pathfinder Reference Document (so, hardback version essentially). As for starting equipment, you have nothing but your underclothes since you begin as slaves. And, unlike as is usual in such situations, your equipment hasn't been neatly piled in an adjacent room. You will have to scavenge items as you go, so I would advise against making a character that is too reliant on a very specific item. As far as spellcasters go, I'm noodling with the idea of conflating the spell -lists for major casters into one master list and turning everyone into sorcerer-like casters along the lines of Arcana Evolved. Other spell ideas for AE would be the feats that adjust what spells you can access (and templates) and the different casting requirements depending on what tradition you follow. This is something I'll research a bit more before deciding for definite. As for class mixes: Using a mix of the PF and BOXM rules, you can build a roguish fighter, or a martial rogue, or other mixes, more easily than multi-classing (although I've never tested the theory). Another reason for mixing the spells is to eliminate the healer/blaster dichotomy. The grace/health mechanism eliminates a lot of the reliance on magical healing anyway. I don't want to influence class decisions, but I think the traditional mix for such a setting would be: heavy fighter type, roguish fighter type, spellcaster. [/QUOTE]
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