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<blockquote data-quote="Gilladian" data-source="post: 967771" data-attributes="member: 2093"><p>I'm going to be running a brief session soon for a group of six experienced players (L10-11ish), and I want some help in fleshing out the scenario. Can anyone offer some fun suggestions?</p><p></p><p>The situation is as follows: this is a world that is being destroyed. There was a brief war about 5 years ago, in which the "good" god was awakened from sleep, blasted what he thought was the evil god (it wasn't; he was called in error) and then realized his mistake. Unfortunately, he did major damage in the process to the world. Now, the evil god is slowly being freed by the fears of the people of the world, who are convinced the end times are upon them.</p><p></p><p>Indeed, the end times are near. All the gods (standard PH pantheon) are soon to leave the world and go on, seeding new worlds with life, and leaving this one to fresh gods. There will be an ultimate battle between the two forces of good and evil, in which "shards" of godhood will be scattered across the realms. These shards will be able to be used by powerful mortals to pull themselves into the power level of the gods. We figure this will happen when the PCs reach about 20th level.</p><p></p><p>But of course the Gods that now exist know what is going to happen. They are eagerly awaiting the chance to go on and find new worlds to rule. And they want to know how apt their replacements will be. So they are searching out powerful mortals now, sampling them to see what they may be like later.</p><p></p><p>In this case, I thought it would be neat to have one powerful neutral or evil god or goddess "test" the PCs. I want suggestions on how he/she might test them. The party consists of six characters:</p><p></p><p>A dwarven priest (Faruque) (L10) of Moradin, who is known as the "Protector of the Dwarven Hearth". He's brave, bold, rude, gruff, and speaks very little. He's definitely lawful good, but always puts the good of the dwarven race at the top of his priorities. He's not exactly greedy...</p><p></p><p>Ulfgar (L9) is a dwarven fighter, sworn bodyguard of Faruque. He's short-tempered, amazingly tough, very ready with his axe, and not very clever, but LOYAL and trustworthy.</p><p></p><p>Rogar (L10) is a gnome wizard. Loves fireballs, treasure and trees, in that order! Is reliably unreliable, but usually makes a difference in the end. He enjoys teasing children, but is never cruel. They love him. He has a bad reputation with the local wizard's guild, but is living it down by saving the kingdom on a regular basis.</p><p></p><p>Evyn (L10) is the elven ranger/sorcerer/arcane archer. She's quite fey, very loyal, reserved, and positively deadly. She's Queen's champion of the elves, having saved the Queen from a deadly enchantment of many years duration and thus revitalized her dying race. She's too shy to take the credit she deserves.</p><p></p><p>Archie (Archimedes Obliviax) is a L10 Paladin. He's older than the rest of the group, but still naive as all heck. He's nearly blind without his glasses, which Buttercup (see below) only gives him when he needs to fight, or when she's done with her part in things. He's not so clever, but very handsome. He gives most of his money to care for orphans in Buttercup's "Uncle Ogre's" orphanage.</p><p></p><p>Buttercup is a L7 Rogue, L3 Shadowdancer. A halfling, she was a "mafia princess" most of her young life, until the time of troubles 5 years ago destroyed the guild and killed her parents. Rescued by Uncle Ogre (a human), she's been his able assistant ever since. She's chaotic and most definitely out for herself, but only does "bad things" when she believes that failing to do them would bring about worse trouble. She keeps Archie's glasses so she can let him ignore what he doesn't need to know about. Uncle Ogre's orphanage is a guild training facility, and she is one of the master trainers.</p><p></p><p>Buttercup and Archie are a team, as are the dwarves. The elf and the gnome thus naturally fall together, and really get along well. Rogar has taught Evyn to master her natural magical ability, and thus formed a bond. Archie has been appointed Acting Baron for a local region, and Faruque is building a temple there. Buttercup's orphanage is nearby, in a town that Uncle Ogre has been elected Mayor of. Evyn is replanting nearby forests, and Rogar dreams of rebuilding the school of wizardry which recently got blown to smithereens (oops!). Ulfgar appears to have no aspirations.</p><p></p><p>Thanks for any help you can give.</p><p></p><p>Gilladian</p></blockquote><p></p>
[QUOTE="Gilladian, post: 967771, member: 2093"] I'm going to be running a brief session soon for a group of six experienced players (L10-11ish), and I want some help in fleshing out the scenario. Can anyone offer some fun suggestions? The situation is as follows: this is a world that is being destroyed. There was a brief war about 5 years ago, in which the "good" god was awakened from sleep, blasted what he thought was the evil god (it wasn't; he was called in error) and then realized his mistake. Unfortunately, he did major damage in the process to the world. Now, the evil god is slowly being freed by the fears of the people of the world, who are convinced the end times are upon them. Indeed, the end times are near. All the gods (standard PH pantheon) are soon to leave the world and go on, seeding new worlds with life, and leaving this one to fresh gods. There will be an ultimate battle between the two forces of good and evil, in which "shards" of godhood will be scattered across the realms. These shards will be able to be used by powerful mortals to pull themselves into the power level of the gods. We figure this will happen when the PCs reach about 20th level. But of course the Gods that now exist know what is going to happen. They are eagerly awaiting the chance to go on and find new worlds to rule. And they want to know how apt their replacements will be. So they are searching out powerful mortals now, sampling them to see what they may be like later. In this case, I thought it would be neat to have one powerful neutral or evil god or goddess "test" the PCs. I want suggestions on how he/she might test them. The party consists of six characters: A dwarven priest (Faruque) (L10) of Moradin, who is known as the "Protector of the Dwarven Hearth". He's brave, bold, rude, gruff, and speaks very little. He's definitely lawful good, but always puts the good of the dwarven race at the top of his priorities. He's not exactly greedy... Ulfgar (L9) is a dwarven fighter, sworn bodyguard of Faruque. He's short-tempered, amazingly tough, very ready with his axe, and not very clever, but LOYAL and trustworthy. Rogar (L10) is a gnome wizard. Loves fireballs, treasure and trees, in that order! Is reliably unreliable, but usually makes a difference in the end. He enjoys teasing children, but is never cruel. They love him. He has a bad reputation with the local wizard's guild, but is living it down by saving the kingdom on a regular basis. Evyn (L10) is the elven ranger/sorcerer/arcane archer. She's quite fey, very loyal, reserved, and positively deadly. She's Queen's champion of the elves, having saved the Queen from a deadly enchantment of many years duration and thus revitalized her dying race. She's too shy to take the credit she deserves. Archie (Archimedes Obliviax) is a L10 Paladin. He's older than the rest of the group, but still naive as all heck. He's nearly blind without his glasses, which Buttercup (see below) only gives him when he needs to fight, or when she's done with her part in things. He's not so clever, but very handsome. He gives most of his money to care for orphans in Buttercup's "Uncle Ogre's" orphanage. Buttercup is a L7 Rogue, L3 Shadowdancer. A halfling, she was a "mafia princess" most of her young life, until the time of troubles 5 years ago destroyed the guild and killed her parents. Rescued by Uncle Ogre (a human), she's been his able assistant ever since. She's chaotic and most definitely out for herself, but only does "bad things" when she believes that failing to do them would bring about worse trouble. She keeps Archie's glasses so she can let him ignore what he doesn't need to know about. Uncle Ogre's orphanage is a guild training facility, and she is one of the master trainers. Buttercup and Archie are a team, as are the dwarves. The elf and the gnome thus naturally fall together, and really get along well. Rogar has taught Evyn to master her natural magical ability, and thus formed a bond. Archie has been appointed Acting Baron for a local region, and Faruque is building a temple there. Buttercup's orphanage is nearby, in a town that Uncle Ogre has been elected Mayor of. Evyn is replanting nearby forests, and Rogar dreams of rebuilding the school of wizardry which recently got blown to smithereens (oops!). Ulfgar appears to have no aspirations. Thanks for any help you can give. Gilladian [/QUOTE]
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