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<blockquote data-quote="Gilladian" data-source="post: 990918" data-attributes="member: 2093"><p>Thanks, this does help. You hit the nail exactly on the head. Here's what I eventually decided to do, in brief.</p><p></p><p>Archie: will be exposed to the results of one of Buttercup's thieving activities, which he helped her with, in his belief that she was merely testing someone's security precautions. This should broaden his view of evil, and lower his trust level, though hopefully not destroy it.</p><p></p><p>Buttercup: she will have a choice between telling truth and lying. If she lies she gets a reward, but in the end it causes true harm to her and her friends.</p><p></p><p>Faruque; must choose whether to honor Moradin in a ceremony he is to lead, or abandon the ceremony and go heal a sick half-elf. If he fails to do so, a plague begins, which Moradin will inform him is not in his power to stop; only the proper god (Pelor) can do so. This will hopefully demonstrate to Faruque that even the gods must acknowledge and work with other gods.</p><p></p><p>Ulfgar will be given an axe which he thinks is a dwarven artifact, and it will lead him to believe everyone is out to destroy the dwarves. If he puts it down and stops attacking them, he'll realize it is cursed. If not, he'll be driven to kill his friends, one at a time... Ulfgar must choose between dwarven glory and non-dwarven friends, and also realize that violence is not the answer every time.</p><p></p><p>Evyn will be presented with a woman in serious danger from her spouse. She will have a chance to interfere and save the woman, but the rest of the party will tell her not to get involved; turn the problem over to the authorities, and leave to finish their mission. If she does so, the woman will soon be found beaten to death. Evyn must sometimes decide what to do on her own.</p><p></p><p>Lastly, Rogar will be in a situation where the party fights a monster he knows nothing about. Each time he starts to use a spell or item the monster TELLS him it won't work, and he will probably not use it. PCs die while he dawdles. Eventually he's the only survivor, and then the creature tells him that ANYTHING he had done would have killed it, before it eats him. Plainly, indecision is his weakness, and he should learn to act despite the potential for a bad result occasionally.</p><p></p><p>These are all dream-visions, of course; none of the deaths or bad results are real, so they result in moral lessons only. In fact, most of the decisions are pre-programmed, so I hope they don't get irritated, but the discussion afterwards should be fun.</p><p></p><p>Gilladian</p></blockquote><p></p>
[QUOTE="Gilladian, post: 990918, member: 2093"] Thanks, this does help. You hit the nail exactly on the head. Here's what I eventually decided to do, in brief. Archie: will be exposed to the results of one of Buttercup's thieving activities, which he helped her with, in his belief that she was merely testing someone's security precautions. This should broaden his view of evil, and lower his trust level, though hopefully not destroy it. Buttercup: she will have a choice between telling truth and lying. If she lies she gets a reward, but in the end it causes true harm to her and her friends. Faruque; must choose whether to honor Moradin in a ceremony he is to lead, or abandon the ceremony and go heal a sick half-elf. If he fails to do so, a plague begins, which Moradin will inform him is not in his power to stop; only the proper god (Pelor) can do so. This will hopefully demonstrate to Faruque that even the gods must acknowledge and work with other gods. Ulfgar will be given an axe which he thinks is a dwarven artifact, and it will lead him to believe everyone is out to destroy the dwarves. If he puts it down and stops attacking them, he'll realize it is cursed. If not, he'll be driven to kill his friends, one at a time... Ulfgar must choose between dwarven glory and non-dwarven friends, and also realize that violence is not the answer every time. Evyn will be presented with a woman in serious danger from her spouse. She will have a chance to interfere and save the woman, but the rest of the party will tell her not to get involved; turn the problem over to the authorities, and leave to finish their mission. If she does so, the woman will soon be found beaten to death. Evyn must sometimes decide what to do on her own. Lastly, Rogar will be in a situation where the party fights a monster he knows nothing about. Each time he starts to use a spell or item the monster TELLS him it won't work, and he will probably not use it. PCs die while he dawdles. Eventually he's the only survivor, and then the creature tells him that ANYTHING he had done would have killed it, before it eats him. Plainly, indecision is his weakness, and he should learn to act despite the potential for a bad result occasionally. These are all dream-visions, of course; none of the deaths or bad results are real, so they result in moral lessons only. In fact, most of the decisions are pre-programmed, so I hope they don't get irritated, but the discussion afterwards should be fun. Gilladian [/QUOTE]
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