Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Testing Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8659291" data-attributes="member: 93670"><p>I went to <a href="https://www.indiegogo.com/projects/simulockrum-tabletop-rpg-lockpicking-supplement/coming_soon" target="_blank">look it up</a> & see how it works. Apparently there are "four magnetic locking pins for a total of sixteen possible combinations" & "eight double ended lockpicks to deduce the correct combination using tactile/auditory cues". </p><p></p><p>From a purely technical standpoint it might not be bad as a pseudo lockpicking simulator that doesn't require learning how to quickly pick a lock with skill or bore everyone waiting for someone to pick a lock with blind luck & persistence. What is not clear is how much the gm can repin the magnetic lock & how or if it's going to be using the same key so players can just start ruling them in/out based on wear of the keys .</p><p></p><p>From a GM standpoint there are a few possibilities.</p><ul> <li data-xf-list-type="ul">Normally keys are cut from a blank which is the uncut key shaped to fit the "keyway" with numerical bitting & those are the numbers you often see on keys so they can be reordered easily & possibly in bulk. <ul> <li data-xf-list-type="ul">If the gm has enough ability to repin the lock trivially & do so in a way that can be conveyed then a thieve's tool check could grant some of that information to narrow down the selection</li> </ul></li> </ul><p>I'm skeptical about the utility at the table though even if mechanically it's stellar.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8659291, member: 93670"] I went to [URL='https://www.indiegogo.com/projects/simulockrum-tabletop-rpg-lockpicking-supplement/coming_soon']look it up[/URL] & see how it works. Apparently there are "four magnetic locking pins for a total of sixteen possible combinations" & "eight double ended lockpicks to deduce the correct combination using tactile/auditory cues". From a purely technical standpoint it might not be bad as a pseudo lockpicking simulator that doesn't require learning how to quickly pick a lock with skill or bore everyone waiting for someone to pick a lock with blind luck & persistence. What is not clear is how much the gm can repin the magnetic lock & how or if it's going to be using the same key so players can just start ruling them in/out based on wear of the keys . From a GM standpoint there are a few possibilities. [LIST] [*]Normally keys are cut from a blank which is the uncut key shaped to fit the "keyway" with numerical bitting & those are the numbers you often see on keys so they can be reordered easily & possibly in bulk. [LIST] [*]If the gm has enough ability to repin the lock trivially & do so in a way that can be conveyed then a thieve's tool check could grant some of that information to narrow down the selection [/LIST] [/LIST] I'm skeptical about the utility at the table though even if mechanically it's stellar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Testing Players
Top