Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Testing the Waters (mid to high level gestalt)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erudite" data-source="post: 2625714" data-attributes="member: 31400"><p>Gabrion,</p><p></p><p>Here are my submissions, in case I am unable to get to my computer on time tomorrow (I may or may not be away from my Internet access). I really hope to take part in this, since I have wanted to play gestalt since UA came out. </p><p></p><p><strong>Corund</strong></p><p>Male Human (Shadow-Template if LA buy-off is used)</p><p>Unearthed A Variant Illusionist 5/Shadow Adept 5/Shadow Disciple 5/Shadowcraft Mage 5 (Banned Evocation/Conjuration)</p><p>AND</p><p>UA Urban Planar Ranger 14/Horizon Walker 6</p><p></p><p>FULL CLASS PROGRESSION</p><p>1. Rgr1 : Unearthed Arcana Variant Illusionist1 – scribe scroll, spell focus(illusion), shadow weave magic</p><p>2. Rgr2 : Ill2</p><p>3. Rgr3 : Ill3 – heighten spell</p><p>4. Rgr4 : Ill4</p><p>5. Rgr5 : Ill5 – signature spell (silent image)</p><p>6. HW1 : Shadow Adept1 – enhanced shadow reality (DR)</p><p>7. HW2 : Shadow Disciple1</p><p>8. HW3 : Shadowcraft Mage 1</p><p>9. HW4 : SM2 – earth sense</p><p>10. HW5 : SM3</p><p>11. HW6 : SM4</p><p>12. Rgr6 : SM5 – easy spell</p><p>13. Rgr7 : SD2</p><p>14. Rgr8 : SD3</p><p>15. Rgr9 : SD4 – easy metamagic (heighten spell)</p><p>16. Rgr10 : SD5</p><p>17. Rgr11 : SA2</p><p>18. Rgr12 : SA3 – extraordinary concentration</p><p>19. Rgr13 : SA4</p><p>20. Rgr14 : SA5</p><p></p><p>Assuming 32 point buy:</p><p>Str 12</p><p>Dex 14</p><p>Con 12</p><p>Int 16 +3-4 points for leveling up</p><p>Wis 14</p><p>Cha 10</p><p></p><p>Hit Points 20d8 + Con (122 +Con) </p><p>Init +2</p><p>BAB +20, </p><p>Speed 30 </p><p>(Using fractional) Fort +12, Ref +11, Will +12</p><p></p><p><strong>Major Skills</strong></p><p>Concentration 23r </p><p>Craft (alchemy) 12r</p><p>Hide 23r</p><p>Knowledge (arcane) 23r</p><p>Knowledge (geography) 8r</p><p>Knowledge (planes) 15r</p><p>Listen 23r</p><p>Move Silently 23r</p><p>Spellcraft 23r</p><p>Spot 23r</p><p></p><p>BACKGROUND</p><p>Corund fell through a gap in the world. Or more accurately, he fell through shadows into Shadow. One minute a part of the banal existence in everyday Faerun, he ended up in an umbral realm of nightmares, utterly lost and helpless, until his rescue by a patrol from a fantastic city of shadows, balanced between the fragile lamps that dotted it’s lanes and the utter darkness of the crack in the foundations of the world along which it tottered. The city was named Balefire, and was ruled, for the most part, by a cabal of arcanists called the Shadowcrafters. Adopting the city as his new home, he joined the Shadowcrafter’s Guild, and helped defend Balefire on countless occasions and patrols, especially along the deadly Night’s Rift Canyon. He honed skill in blade and spell fighting every deadly denizen that called the Shadow home.</p><p></p><p>His return to Faerun is caused by his worry about the dangers caused by the return of the Shades, the increasing frequency of Shadow Storms, and the apparent disappearance of Tilverton into the Deep Umbra. He thinks this activity may be the cause of the weakening of reality between the Prime and Shadow, or perhaps the effect of some larger, more profound event. </p><p></p><p>His magic draws upon the forces of creation, which is tied to the Shadow itself. He respects Shar, but does not see her as important, since the Shadow Plane itself is the source of his power. He literally creates his own reality from the primal clay of Shadow itself, much as the first gods created Faerun in the darkness before time. After all, does not darkness contain all possibilities, realized in each particular instance of observation, revealed by the arrival of light? His own magics are recreations of those events, so he is a modern demiurge, who awaits a final epiphany before the true secrets of power make themselves known to him.</p><p></p><p>He is tainted by the essence of Shadow, a being drawn in shades of gray, with white eyes that have no iris, or pupil. He prefers to remain cloaked in the shadows he loves so much, the darkness of possibility, desire, and dreams. He is loath of absolutism and rigid thinking, when he knows that too many possibilities exist, each moment pregnant with opportunities ripe for exploitation by those with the ability and will. It is too much to shut oneself off from so many choices, whether for ideological reasons, or smallness of mind. Greatness is achieved by the one who contemplates and accepts all potentialities.</p><p></p><p>UTILITY</p><p>With Heighten Spell, Easy Metamagic and Signature spell, Corund can spontaneously cast Silent Image as a full round action. This lets him spontaneously convert any spell of level 1 or higher into a Shadow Evocation or Shadow Conjuration of the same level. He will never lack for an evocation or conjuration spell (except calling or teleport type spells)</p><p></p><p>As an Illusionist his extreme flexibility can allow other party members to do their job better. He will be able to distract the enemies, forcing them to fight Shadow opponents, letting the fighters get in their beating. He can make Shadow Conjurations to control the battlefield, allowing others to bulrush opponents into Shadow Evard’s Black Tentacles. No one who faces him can deny the reality of his creations. He is also more interesting to have around than a mage who simply drops fireballs.</p><p></p><p>At 20th level, using Easy Metamagic, Earth spell, Heighten magic, and Signature spell (Silent image) feats, he can spontaneously cast a Silent image that will emulate (for example) a 3rd level evocation or Conjuration (creation or summoning) spell using a 2nd level spell slot (and be 40% real), with a +3 bonus to Corund’s caster level. He can cast 100% real 9th level spells using 8th level Heightened Silent images, with a +8 bonus to caster levels. If he wants to go all-out, he’ll use a 9th level spell slot for 110% reality, +9 to caster level, and a save DC of 25+int mod.</p><p></p><p>As a Ranger, he is at home working as a scout. He is never too far for back up to arrive, in the form of Shadow Summoned creations, or unable to return to deliver news, via Dimension Door (Horizon Walker). He can take care of himself quite well, unlike the standard helpless wizard, and yet his urban focus means that there is room for other characters with an outdoor bent in the party. In short, he makes a good party member because of his versatility and extreme party friendliness. He makes for a good character because I can write about him with a large degree of (shadowy) flavor and strongly accented world-view.</p><p></p><p><strong>Required Sources:</strong></p><p>Dragon Magazine (#’s TBA)</p><p>Player’s Guide to Faerun</p><p>Races of Stone</p><p>Unearthed Arcana</p><p>I can provide all sources to DM upon request.</p><p></p><p>As an option, if you like the idea of me as a player, but would prefer another character, I can do the following:</p><p></p><p></p><p><strong>Chameleon Duelist (any Lawful)</strong></p><p>Side ‘A’ : Ninja1/Ranger1/Swashbuckler3/Chameleon2/Shiba Protector1/Iajutsut Master 1/Shadow Dancer 1/Chameleon 3-10/Shadow Dancer 2/Iajutsu Master 2</p><p>Side ‘B’ : PsyWarrior 2/Psion (Egoist) 18</p><p>Phrenic Human is the best race.</p><p></p><p>CONCEPT:</p><p>Uses the powers of the mind to literally remake himself as he sees fit. Reality is only an extension of his thoughts, so he takes Solipsism to an extreme.</p><p>Appearance: Whatever he feels like for that day.</p><p></p><p>UTILITY:</p><p>This guy can do it all, picking up steam at mid to high levels. In an AMF he keeps his huge amount of (Ex) abilities, while shutting down buffed clerics, wizards, and magic-item toting characters. He makes a great melee damage dealer, too. Subtitute Soldier of Light for Shadow Dancer if there is the need for higher saves and fewer required feats.</p><p></p><p>Keep UMD high, for maximum flexibility. Wis and Int are the big ability scores here, Cha the dump stat.</p><p></p><p>Phrenic Human (skip Phrenic if you have no LA buy off)</p><p></p><p>1 PsW1 : Ninja 1(CV) Trapfinding, Wis to AC, Sudden Strike +1d6</p><p>2 PsW2 : Ranger 1 (PHB) (Variant from UA, Fast Movement +10 ft)</p><p>3 Psi1 : Swashbuckler 1 (CW) Weapon Finesse</p><p>4 Psi2 : Swashbuckler 2 Grace +1</p><p>5 Psi3 : Swashbuckler 3 Insightful Attack (Int to Damage)</p><p>6 Psi4 : Chameleon 1 (RoD) Aptitude Focus(+2), 2nd level spells</p><p>7 Psi5 : Chameleon 2 Bonus Feat</p><p>8 Psi6 : Shiba Protector 1 (OA) No Thought (Wis to Attack and Damage)</p><p>9 Psi7 : Iajutsu Master 1 (OA) Weapon Finesse, Canny Defense (Int to AC)</p><p>10 Psi8 : Shadow Dancer 1 (DMG) Hide in Plain Sight</p><p>11 Psi9 : Chameleon 3 Mimic class feature 1/day, 3rd level spells</p><p>12 Psi10 : Chameleon 4 Ability Boon +2</p><p>13 Psi11 : Chameleon 5 Aptitide Focus (+4) 2/day, 4th level spells</p><p>14 Psi12 : Chameleon 6 Mimic Class Feature 2/day</p><p>15 Psi13 : Chameleon 7 Ability Boon (+4), Double Aptitude, 5th level spells</p><p>16 Psi14 : Chameleon 8 Rapid Refocus</p><p>17 Psi15 : Chameleon 9 Mimic Class Feature 3/day, 6th level spells</p><p>18 Psi16 : Chameleon 10 Ability Boon (+6), Aptitude Focus 3/day (+4)</p><p>19 Psi17 : Shadow Dancer 2 Dark Vision, Evasion, Uncanny Dodge</p><p>20 Psi18 : Iajutsu Master 2 Lightning Blade</p><p></p><p><strong>Required Sources:</strong></p><p>Complete Adventurer</p><p>Complete Warrior</p><p>Oriental Adventures</p><p>Races of Destiny</p><p>XPsiHB</p><p>I can provide all sources to DM upon request.</p><p></p><p></p><p></p><p>Cheers,</p><p>Erudite</p></blockquote><p></p>
[QUOTE="Erudite, post: 2625714, member: 31400"] Gabrion, Here are my submissions, in case I am unable to get to my computer on time tomorrow (I may or may not be away from my Internet access). I really hope to take part in this, since I have wanted to play gestalt since UA came out. [B]Corund[/B] Male Human (Shadow-Template if LA buy-off is used) Unearthed A Variant Illusionist 5/Shadow Adept 5/Shadow Disciple 5/Shadowcraft Mage 5 (Banned Evocation/Conjuration) AND UA Urban Planar Ranger 14/Horizon Walker 6 FULL CLASS PROGRESSION 1. Rgr1 : Unearthed Arcana Variant Illusionist1 – scribe scroll, spell focus(illusion), shadow weave magic 2. Rgr2 : Ill2 3. Rgr3 : Ill3 – heighten spell 4. Rgr4 : Ill4 5. Rgr5 : Ill5 – signature spell (silent image) 6. HW1 : Shadow Adept1 – enhanced shadow reality (DR) 7. HW2 : Shadow Disciple1 8. HW3 : Shadowcraft Mage 1 9. HW4 : SM2 – earth sense 10. HW5 : SM3 11. HW6 : SM4 12. Rgr6 : SM5 – easy spell 13. Rgr7 : SD2 14. Rgr8 : SD3 15. Rgr9 : SD4 – easy metamagic (heighten spell) 16. Rgr10 : SD5 17. Rgr11 : SA2 18. Rgr12 : SA3 – extraordinary concentration 19. Rgr13 : SA4 20. Rgr14 : SA5 Assuming 32 point buy: Str 12 Dex 14 Con 12 Int 16 +3-4 points for leveling up Wis 14 Cha 10 Hit Points 20d8 + Con (122 +Con) Init +2 BAB +20, Speed 30 (Using fractional) Fort +12, Ref +11, Will +12 [B]Major Skills[/B] Concentration 23r Craft (alchemy) 12r Hide 23r Knowledge (arcane) 23r Knowledge (geography) 8r Knowledge (planes) 15r Listen 23r Move Silently 23r Spellcraft 23r Spot 23r BACKGROUND Corund fell through a gap in the world. Or more accurately, he fell through shadows into Shadow. One minute a part of the banal existence in everyday Faerun, he ended up in an umbral realm of nightmares, utterly lost and helpless, until his rescue by a patrol from a fantastic city of shadows, balanced between the fragile lamps that dotted it’s lanes and the utter darkness of the crack in the foundations of the world along which it tottered. The city was named Balefire, and was ruled, for the most part, by a cabal of arcanists called the Shadowcrafters. Adopting the city as his new home, he joined the Shadowcrafter’s Guild, and helped defend Balefire on countless occasions and patrols, especially along the deadly Night’s Rift Canyon. He honed skill in blade and spell fighting every deadly denizen that called the Shadow home. His return to Faerun is caused by his worry about the dangers caused by the return of the Shades, the increasing frequency of Shadow Storms, and the apparent disappearance of Tilverton into the Deep Umbra. He thinks this activity may be the cause of the weakening of reality between the Prime and Shadow, or perhaps the effect of some larger, more profound event. His magic draws upon the forces of creation, which is tied to the Shadow itself. He respects Shar, but does not see her as important, since the Shadow Plane itself is the source of his power. He literally creates his own reality from the primal clay of Shadow itself, much as the first gods created Faerun in the darkness before time. After all, does not darkness contain all possibilities, realized in each particular instance of observation, revealed by the arrival of light? His own magics are recreations of those events, so he is a modern demiurge, who awaits a final epiphany before the true secrets of power make themselves known to him. He is tainted by the essence of Shadow, a being drawn in shades of gray, with white eyes that have no iris, or pupil. He prefers to remain cloaked in the shadows he loves so much, the darkness of possibility, desire, and dreams. He is loath of absolutism and rigid thinking, when he knows that too many possibilities exist, each moment pregnant with opportunities ripe for exploitation by those with the ability and will. It is too much to shut oneself off from so many choices, whether for ideological reasons, or smallness of mind. Greatness is achieved by the one who contemplates and accepts all potentialities. UTILITY With Heighten Spell, Easy Metamagic and Signature spell, Corund can spontaneously cast Silent Image as a full round action. This lets him spontaneously convert any spell of level 1 or higher into a Shadow Evocation or Shadow Conjuration of the same level. He will never lack for an evocation or conjuration spell (except calling or teleport type spells) As an Illusionist his extreme flexibility can allow other party members to do their job better. He will be able to distract the enemies, forcing them to fight Shadow opponents, letting the fighters get in their beating. He can make Shadow Conjurations to control the battlefield, allowing others to bulrush opponents into Shadow Evard’s Black Tentacles. No one who faces him can deny the reality of his creations. He is also more interesting to have around than a mage who simply drops fireballs. At 20th level, using Easy Metamagic, Earth spell, Heighten magic, and Signature spell (Silent image) feats, he can spontaneously cast a Silent image that will emulate (for example) a 3rd level evocation or Conjuration (creation or summoning) spell using a 2nd level spell slot (and be 40% real), with a +3 bonus to Corund’s caster level. He can cast 100% real 9th level spells using 8th level Heightened Silent images, with a +8 bonus to caster levels. If he wants to go all-out, he’ll use a 9th level spell slot for 110% reality, +9 to caster level, and a save DC of 25+int mod. As a Ranger, he is at home working as a scout. He is never too far for back up to arrive, in the form of Shadow Summoned creations, or unable to return to deliver news, via Dimension Door (Horizon Walker). He can take care of himself quite well, unlike the standard helpless wizard, and yet his urban focus means that there is room for other characters with an outdoor bent in the party. In short, he makes a good party member because of his versatility and extreme party friendliness. He makes for a good character because I can write about him with a large degree of (shadowy) flavor and strongly accented world-view. [B]Required Sources:[/B] Dragon Magazine (#’s TBA) Player’s Guide to Faerun Races of Stone Unearthed Arcana I can provide all sources to DM upon request. As an option, if you like the idea of me as a player, but would prefer another character, I can do the following: [B]Chameleon Duelist (any Lawful)[/B] Side ‘A’ : Ninja1/Ranger1/Swashbuckler3/Chameleon2/Shiba Protector1/Iajutsut Master 1/Shadow Dancer 1/Chameleon 3-10/Shadow Dancer 2/Iajutsu Master 2 Side ‘B’ : PsyWarrior 2/Psion (Egoist) 18 Phrenic Human is the best race. CONCEPT: Uses the powers of the mind to literally remake himself as he sees fit. Reality is only an extension of his thoughts, so he takes Solipsism to an extreme. Appearance: Whatever he feels like for that day. UTILITY: This guy can do it all, picking up steam at mid to high levels. In an AMF he keeps his huge amount of (Ex) abilities, while shutting down buffed clerics, wizards, and magic-item toting characters. He makes a great melee damage dealer, too. Subtitute Soldier of Light for Shadow Dancer if there is the need for higher saves and fewer required feats. Keep UMD high, for maximum flexibility. Wis and Int are the big ability scores here, Cha the dump stat. Phrenic Human (skip Phrenic if you have no LA buy off) 1 PsW1 : Ninja 1(CV) Trapfinding, Wis to AC, Sudden Strike +1d6 2 PsW2 : Ranger 1 (PHB) (Variant from UA, Fast Movement +10 ft) 3 Psi1 : Swashbuckler 1 (CW) Weapon Finesse 4 Psi2 : Swashbuckler 2 Grace +1 5 Psi3 : Swashbuckler 3 Insightful Attack (Int to Damage) 6 Psi4 : Chameleon 1 (RoD) Aptitude Focus(+2), 2nd level spells 7 Psi5 : Chameleon 2 Bonus Feat 8 Psi6 : Shiba Protector 1 (OA) No Thought (Wis to Attack and Damage) 9 Psi7 : Iajutsu Master 1 (OA) Weapon Finesse, Canny Defense (Int to AC) 10 Psi8 : Shadow Dancer 1 (DMG) Hide in Plain Sight 11 Psi9 : Chameleon 3 Mimic class feature 1/day, 3rd level spells 12 Psi10 : Chameleon 4 Ability Boon +2 13 Psi11 : Chameleon 5 Aptitide Focus (+4) 2/day, 4th level spells 14 Psi12 : Chameleon 6 Mimic Class Feature 2/day 15 Psi13 : Chameleon 7 Ability Boon (+4), Double Aptitude, 5th level spells 16 Psi14 : Chameleon 8 Rapid Refocus 17 Psi15 : Chameleon 9 Mimic Class Feature 3/day, 6th level spells 18 Psi16 : Chameleon 10 Ability Boon (+6), Aptitude Focus 3/day (+4) 19 Psi17 : Shadow Dancer 2 Dark Vision, Evasion, Uncanny Dodge 20 Psi18 : Iajutsu Master 2 Lightning Blade [B]Required Sources:[/B] Complete Adventurer Complete Warrior Oriental Adventures Races of Destiny XPsiHB I can provide all sources to DM upon request. Cheers, Erudite [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Testing the Waters (mid to high level gestalt)
Top