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General Tabletop Discussion
D&D Older Editions
Testing "Try 4e" house rules
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<blockquote data-quote="Captain Eru" data-source="post: 4053880" data-attributes="member: 60289"><p>Speaking as someone who’s played more than his fair share of multiclass characters, I feel your pain. But it’s been hammered into me repeatedly that multi-classing, at least in Third Edition, only creates a character who is weaker than he or she could be. While yes, for a number of levels, there are huge benefits, but as you get higher up, the non-multi-class characters outdistance you. A good 10th level Fighter or a good 10th level Wizard will tear apart a 5th level Fighter/5th level Wizard.</p><p></p><p>The way it’s been explained to me, multi-classing is not continuing your studies in one field, it’s ignoring them completely to focus on something else. There is a correlation: the greater the distance between the two, the greater the effect. A sorcerer who becomes a wizard suffers less in his sorcery than a sorcerer who becomes a monk, for example. The only real solution is to come up with some kind of house rule, where you get the first level multi-class character benefits as described in the back of Chapter 3 of the Player’s Handbook.</p></blockquote><p></p>
[QUOTE="Captain Eru, post: 4053880, member: 60289"] Speaking as someone who’s played more than his fair share of multiclass characters, I feel your pain. But it’s been hammered into me repeatedly that multi-classing, at least in Third Edition, only creates a character who is weaker than he or she could be. While yes, for a number of levels, there are huge benefits, but as you get higher up, the non-multi-class characters outdistance you. A good 10th level Fighter or a good 10th level Wizard will tear apart a 5th level Fighter/5th level Wizard. The way it’s been explained to me, multi-classing is not continuing your studies in one field, it’s ignoring them completely to focus on something else. There is a correlation: the greater the distance between the two, the greater the effect. A sorcerer who becomes a wizard suffers less in his sorcery than a sorcerer who becomes a monk, for example. The only real solution is to come up with some kind of house rule, where you get the first level multi-class character benefits as described in the back of Chapter 3 of the Player’s Handbook. [/QUOTE]
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