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Testing "Try 4e" house rules
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<blockquote data-quote="Snarls-at-Fleas" data-source="post: 4054044" data-attributes="member: 60276"><p>Right now I'm running a 3.75 Expedition to Castle Ravenloft.</p><p>We use lots of 4E like houserules like:</p><p></p><p>- Second Wind</p><p>- Death & Dying</p><p>- Powers for all Classes (mostly used like SWSE Force powers)</p><p>- Criticals (no confirmation and max damage)</p><p>- Healing Prayers (unlimited healing (1d8/lvl), using swift action, range - sight)</p><p>- 1-1-1 diagonals</p><p>- Some other minor rules</p><p></p><p></p><p>At first it seems that PCs are invulnerable and nothing can affect them much. Well in a couple of first fights it really seemed so, but then I changed the monsters (adding +5 attack, doubling damage and giving them some powers from new DDM cards) and then the fun began. </p><p>Combats became furious with lots of options and defferent actions. PCs are not fragile, but still can be punished very hard. Every combat begins almost at full-strength, but that doesn't make any less dangerous.</p><p>Most of my players like the change and so do I. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Snarls-at-Fleas, post: 4054044, member: 60276"] Right now I'm running a 3.75 Expedition to Castle Ravenloft. We use lots of 4E like houserules like: - Second Wind - Death & Dying - Powers for all Classes (mostly used like SWSE Force powers) - Criticals (no confirmation and max damage) - Healing Prayers (unlimited healing (1d8/lvl), using swift action, range - sight) - 1-1-1 diagonals - Some other minor rules At first it seems that PCs are invulnerable and nothing can affect them much. Well in a couple of first fights it really seemed so, but then I changed the monsters (adding +5 attack, doubling damage and giving them some powers from new DDM cards) and then the fun began. Combats became furious with lots of options and defferent actions. PCs are not fragile, but still can be punished very hard. Every combat begins almost at full-strength, but that doesn't make any less dangerous. Most of my players like the change and so do I. :) [/QUOTE]
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