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<blockquote data-quote="Chimera" data-source="post: 4058788" data-attributes="member: 2002"><p>We tried an 'At Will' power out for the group Wizard last session in our WotBS campaign. It ended up being way too powerful and now they're retooling.</p><p></p><p>The PC is a 5th level Wizard. They gave him a 3d6 damage + Blinding against a Save, At Will power. We were short our primary fighter and the rest of us were pretty beat up, so it ended up being 'sit back and heal while the Wizard summons a monster and blasts the heck out of the bad guy' fight, which was just too much for me and I had to raise my strong objections.</p><p></p><p>My primary objections were;</p><p>1> Blinding alone is a 2nd level spell.</p><p>2> Scorching Ray is a touch attack (read: All or Nothing) 2nd level spell doing 4d6.</p><p>3> So we have a 2nd level spell plus almost another 2nd level spell as an AT WILL (read: unlimited) power for a mere 5th level Wizard who would otherwise have only three 2nd level spells????? Excuse me?</p><p>4> This ALWAYS HITS, always does damage, and in a long battle, blinding is inevitable, thus taking a nerf bat to the BBEG.</p><p></p><p>So the damage being done, every round, ended up being better than either of our warriors (A Cleric/Fighter and a Ranger) could do on their own against a BBEG with AC 25(?).</p><p></p><p>A 5th level Warlock has only just gained his 3d6 blast, which is a ranged touch (read: All or Nothing) and at best, using one of his 3 invocations, can add Sickened as a condition, which is much less of a nerf bat than blinding. Plus he doesn't have all those other spells, such as Summon Monster III, that the Wizard had and used in the battle.</p><p></p><p>So now they're retooling it, dropping the blindness aspect, and we'll try again at our next session.</p></blockquote><p></p>
[QUOTE="Chimera, post: 4058788, member: 2002"] We tried an 'At Will' power out for the group Wizard last session in our WotBS campaign. It ended up being way too powerful and now they're retooling. The PC is a 5th level Wizard. They gave him a 3d6 damage + Blinding against a Save, At Will power. We were short our primary fighter and the rest of us were pretty beat up, so it ended up being 'sit back and heal while the Wizard summons a monster and blasts the heck out of the bad guy' fight, which was just too much for me and I had to raise my strong objections. My primary objections were; 1> Blinding alone is a 2nd level spell. 2> Scorching Ray is a touch attack (read: All or Nothing) 2nd level spell doing 4d6. 3> So we have a 2nd level spell plus almost another 2nd level spell as an AT WILL (read: unlimited) power for a mere 5th level Wizard who would otherwise have only three 2nd level spells????? Excuse me? 4> This ALWAYS HITS, always does damage, and in a long battle, blinding is inevitable, thus taking a nerf bat to the BBEG. So the damage being done, every round, ended up being better than either of our warriors (A Cleric/Fighter and a Ranger) could do on their own against a BBEG with AC 25(?). A 5th level Warlock has only just gained his 3d6 blast, which is a ranged touch (read: All or Nothing) and at best, using one of his 3 invocations, can add Sickened as a condition, which is much less of a nerf bat than blinding. Plus he doesn't have all those other spells, such as Summon Monster III, that the Wizard had and used in the battle. So now they're retooling it, dropping the blindness aspect, and we'll try again at our next session. [/QUOTE]
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