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Testing "Try 4e" house rules
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4059724" data-attributes="member: 20805"><p>As Chimera's GM...</p><p> </p><p> I tried to mix in EoM and at-will, and the combination made for a cool ability except for the lack of limitations. The trade off of no bonus spell slots didn't even impact play at all. I knew the upcoming battle was going to be difficult without the main tank, so I was not too concerned with overdamage...but apparently not concerned enough <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Wizard and I have traded some emails and talked about a second version, but I am also considering dropping it as he plans on taking a reserve feat in a coming level... one I am not too sure on.</p><p></p><p></p><p>Actually most of the combat went very well. The heroes fought a protracted battle with the minions, who pulled a fighing withdrawal back up to thier boss.. it was when the Fiendish Dire Ape came into the picture and cornered the last enemy, allowing the party to hide around the corner and heal up, that it got a bit weird. Partly because I had the boss retreat the wrong way...but oh well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>We are looking at trying out the death and dying rules this next session. I hope to have as positive a result as others here.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4059724, member: 20805"] As Chimera's GM... I tried to mix in EoM and at-will, and the combination made for a cool ability except for the lack of limitations. The trade off of no bonus spell slots didn't even impact play at all. I knew the upcoming battle was going to be difficult without the main tank, so I was not too concerned with overdamage...but apparently not concerned enough :) The Wizard and I have traded some emails and talked about a second version, but I am also considering dropping it as he plans on taking a reserve feat in a coming level... one I am not too sure on. Actually most of the combat went very well. The heroes fought a protracted battle with the minions, who pulled a fighing withdrawal back up to thier boss.. it was when the Fiendish Dire Ape came into the picture and cornered the last enemy, allowing the party to hide around the corner and heal up, that it got a bit weird. Partly because I had the boss retreat the wrong way...but oh well :) We are looking at trying out the death and dying rules this next session. I hope to have as positive a result as others here. [/QUOTE]
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