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<blockquote data-quote="Rae ArdGaoth" data-source="post: 2405709" data-attributes="member: 21064"><p>There is a lot of gold in that little bag of Devlin's, 90 pieces, to be exact.</p><p></p><p><span style="font-size: 9px">OOC: If you're all settled in for the night (which is how it looks) I'll now award XP for the day. (Jeez, it's only been one day?) If/when your character gains a level, the level takes effect immediately after the character gets a full night of rest. (So if you get enough XP right now, when you wake up, you're level 2. Or whatever.) My rule for HP rolling is 3/4 of your hit die, rounded down.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Luthiel - For valiantly standing up to two rabid wolves: <strong>10 XP</strong>.</span></p><p><span style="font-size: 9px">Luthiel, Garrit, and Jasper - For bravely fighting a half-dozen crazed weasels: <strong>100 XP each</strong>.</span></p><p><span style="font-size: 9px">Everybody - For raiding the goblin-creatures' camp: <strong>100 XP each</strong>.</span></p><p><span style="font-size: 9px">Luthiel - For valiantly scurrying up a tree in the face of yet another wolf: <strong>5 XP</strong>.</span></p><p><span style="font-size: 9px">Everybody - For making it through one day, various bonuses, all rounded off: <strong>100 XP each</strong>.</span></p><p></p><p>The night goes by loudly, with strange, unearthly growls and much rustling of foliage, but uneventfully. During each person's watch, not a single paw or claw or... anything else can be seen breaking through the forest into the clearing. Despite the boy's supposed lies, this clearing is definitely safe from the wild creatures of the forest.</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 2405709, member: 21064"] There is a lot of gold in that little bag of Devlin's, 90 pieces, to be exact. [SIZE=1]OOC: If you're all settled in for the night (which is how it looks) I'll now award XP for the day. (Jeez, it's only been one day?) If/when your character gains a level, the level takes effect immediately after the character gets a full night of rest. (So if you get enough XP right now, when you wake up, you're level 2. Or whatever.) My rule for HP rolling is 3/4 of your hit die, rounded down. Luthiel - For valiantly standing up to two rabid wolves: [B]10 XP[/B]. Luthiel, Garrit, and Jasper - For bravely fighting a half-dozen crazed weasels: [B]100 XP each[/B]. Everybody - For raiding the goblin-creatures' camp: [B]100 XP each[/B]. Luthiel - For valiantly scurrying up a tree in the face of yet another wolf: [B]5 XP[/B]. Everybody - For making it through one day, various bonuses, all rounded off: [B]100 XP each[/B].[/SIZE] The night goes by loudly, with strange, unearthly growls and much rustling of foliage, but uneventfully. During each person's watch, not a single paw or claw or... anything else can be seen breaking through the forest into the clearing. Despite the boy's supposed lies, this clearing is definitely safe from the wild creatures of the forest. [/QUOTE]
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