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*TTRPGs General
Tests for Goodness and Lawfulness (my players DO NOT READ!!!)
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<blockquote data-quote="LightPhoenix" data-source="post: 317690" data-attributes="member: 115"><p>Well, there's a lot of stuff you can test for Good, so I tried to think of something to test for Lawful.</p><p></p><p>Basically, think of anything that is going to necessitate a rigid mindset. Especially when you have to be Good.</p><p></p><p>Here's what I came up with. It's kind of a hybrid test for Lawfulness and Goodness. It's also VERY... not mean, but you'll see.</p><p></p><p>First, have the party come upon a kobold attacking a child. Note what they do to diffuse the situation - presumably (though not necessarily) they defend the child. A "good" act might be to immobilize but not kill the kobold.</p><p></p><p>Next, have them come upon a child attacking a kobold. They should do exactly what they did above - defend the kobold. Anyone that doesn't feels a great weight on their shoulders that increases as they climb the mountain, until they can't climb any higher (see later).</p><p></p><p>Finally, have them come upon some creature, preferably one that is large and that is not "always evil". See what the players do. If some players attack it, the test is simple - anyone who defends the creature is Lawful enough to climb the mountain anymore. If they leave it alone, all is good, though those who are hindered may not climb any higher.</p><p></p><p>I don't know how well this works for you, I just made it up off the top of my head. Also, substitute the kobold above for any creature that is not "always evil".</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 317690, member: 115"] Well, there's a lot of stuff you can test for Good, so I tried to think of something to test for Lawful. Basically, think of anything that is going to necessitate a rigid mindset. Especially when you have to be Good. Here's what I came up with. It's kind of a hybrid test for Lawfulness and Goodness. It's also VERY... not mean, but you'll see. First, have the party come upon a kobold attacking a child. Note what they do to diffuse the situation - presumably (though not necessarily) they defend the child. A "good" act might be to immobilize but not kill the kobold. Next, have them come upon a child attacking a kobold. They should do exactly what they did above - defend the kobold. Anyone that doesn't feels a great weight on their shoulders that increases as they climb the mountain, until they can't climb any higher (see later). Finally, have them come upon some creature, preferably one that is large and that is not "always evil". See what the players do. If some players attack it, the test is simple - anyone who defends the creature is Lawful enough to climb the mountain anymore. If they leave it alone, all is good, though those who are hindered may not climb any higher. I don't know how well this works for you, I just made it up off the top of my head. Also, substitute the kobold above for any creature that is not "always evil". [/QUOTE]
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