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<blockquote data-quote="Elder-Basilisk" data-source="post: 219518" data-attributes="member: 3146"><p>I can think of a few options:</p><p></p><p>1. Have the character instantly transported to an unwinnable situation along with. (Ancient Red wyrm attacking repeatedly and nothing that can hurt it, the Tarrasque rampaging through an inescapable valley, etc.) Does the character choose to do his/her duty and die with courage and honor or does the character feed it innocents hoping that the menace will eat him/her last?</p><p></p><p>2. Present the characters with an illusionary opportunity to save the world with less loss of innocent life by refusing to take up the arms and armor that are the object of this stage of the quest. This will reveal whether the characters are motivated by their desire to save the world/save others or by their desire to look good and have powerful toys.</p><p></p><p>3. Have the items in the possession of an NPC (or in some other position that makes it clear that they are Off Limits). Offer the characters the a choice to steal the weapons for themselves (for only good intentions of course) or to allow their current owners to continue with them. (This is modelled on Diggory's quest to get the apple in _The Magician's Nephew_). If the character refuses to steal/wrongfully take the items, s/he has proved his/her worthiness and is given the item. If the character steals the items, they still work as advertised and the character saves the world but it does so in a way that destroys everything the character holds dear. (There will come a day that you will say "It would have been better to have lost the final battle than to have lived to see what became of the world we saved" etc.) Alternately, the character who uses the stolen weapons to defeat the evil may simply end up replacing the evil they defeated. ("In the place of the dark Lord, you would have a Queen. . . " or "Strike him down and take his place at my side. . . .")</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 219518, member: 3146"] I can think of a few options: 1. Have the character instantly transported to an unwinnable situation along with. (Ancient Red wyrm attacking repeatedly and nothing that can hurt it, the Tarrasque rampaging through an inescapable valley, etc.) Does the character choose to do his/her duty and die with courage and honor or does the character feed it innocents hoping that the menace will eat him/her last? 2. Present the characters with an illusionary opportunity to save the world with less loss of innocent life by refusing to take up the arms and armor that are the object of this stage of the quest. This will reveal whether the characters are motivated by their desire to save the world/save others or by their desire to look good and have powerful toys. 3. Have the items in the possession of an NPC (or in some other position that makes it clear that they are Off Limits). Offer the characters the a choice to steal the weapons for themselves (for only good intentions of course) or to allow their current owners to continue with them. (This is modelled on Diggory's quest to get the apple in _The Magician's Nephew_). If the character refuses to steal/wrongfully take the items, s/he has proved his/her worthiness and is given the item. If the character steals the items, they still work as advertised and the character saves the world but it does so in a way that destroys everything the character holds dear. (There will come a day that you will say "It would have been better to have lost the final battle than to have lived to see what became of the world we saved" etc.) Alternately, the character who uses the stolen weapons to defeat the evil may simply end up replacing the evil they defeated. ("In the place of the dark Lord, you would have a Queen. . . " or "Strike him down and take his place at my side. . . .") [/QUOTE]
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