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Tests of Character, Looking for Roleplaying ideas
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<blockquote data-quote="Sodalis" data-source="post: 228508" data-attributes="member: 1791"><p>have a times test where there are four doors (or however many players you have) and each player must choose a door (and make it obvious that if they all go into one, there will not be enough time. This can be done through fortune telling or having them see a gypsie before hand which predicts that they each will be presented with a test that they alone must face. On each door is a symbol of their god.</p><p></p><p>As they walk through the doors, they wander into a place of complete darkness. Remove them one at a time into a separate room to continue the quest.</p><p></p><p>After walking for a while, they come upon a scenario which tests a specific moral or personality character. If they fail, then they must return to their mundane life and strive harder until the God once again feels they are worthy of another test. If they pass, then they are whisked back to the front with Their special item.</p><p></p><p>test can be:</p><p>1) the light shines on a man that is leaning up against the wall. upon closer inspection, you see the man is near death. He has a vile marked with a skull- but he claims it was the healing potion that his enemy gave him after taking his legendary weapon for losing a duel. He has been contemplating whether or not to take the potion. Will you taste it for him? (not for clerics)</p><p></p><p>2)a man drops his bag of gold and continues walking. do you return it?</p><p></p><p>3)do you share your pie?</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Sodalis, post: 228508, member: 1791"] have a times test where there are four doors (or however many players you have) and each player must choose a door (and make it obvious that if they all go into one, there will not be enough time. This can be done through fortune telling or having them see a gypsie before hand which predicts that they each will be presented with a test that they alone must face. On each door is a symbol of their god. As they walk through the doors, they wander into a place of complete darkness. Remove them one at a time into a separate room to continue the quest. After walking for a while, they come upon a scenario which tests a specific moral or personality character. If they fail, then they must return to their mundane life and strive harder until the God once again feels they are worthy of another test. If they pass, then they are whisked back to the front with Their special item. test can be: 1) the light shines on a man that is leaning up against the wall. upon closer inspection, you see the man is near death. He has a vile marked with a skull- but he claims it was the healing potion that his enemy gave him after taking his legendary weapon for losing a duel. He has been contemplating whether or not to take the potion. Will you taste it for him? (not for clerics) 2)a man drops his bag of gold and continues walking. do you return it? 3)do you share your pie? :D [/QUOTE]
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