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<blockquote data-quote="godawful" data-source="post: 2677994" data-attributes="member: 36518"><p>here's some hopefully not too stupid ideas:</p><p>test of leadership- make a player run a minigame (using miniatures) against a foe to protect a relic or king of the hill scenario? make it to where only a very well planned defense will overcome.</p><p></p><p>wisdom-some sort of arbitration scenario where they can't use detect thoughts or sense motive checks to resolve a dispute where both entities claim innocense over a terrible deed.</p><p></p><p>courage-some arena style combat with only a loincloth and a stick with a nail in it. i love this cliche'</p><p></p><p>skill-throw a rubik's cube in front of them and flip a 3 minute egg timer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> hehe well, using tangible props are cool, and if you can get a reasonably challenging one they can do fairly quickly, it's always fun</p><p></p><p>mercy-maybe have some really high cr creature battle the party, kill a pc, then he snaps out of it, saying he was geased or quested to kill the first person he saw and he has been imprisioned, now it's over and he's reeeeeeally sorry.</p><p></p><p>i know this doesn't quite help with the specific type of quests you bring up, and you may not have time to pull this off before your session, but as far as puzzle dungeons go.. i suggest you play SOULREAVER 2 on the playstation 2 console. what's cool is the amount of 3 dimensional puzzles you have to solve. most times, d&d puzzles are pretty 2 dimensional. this game makes you climb around to arrange objects which must all simultaneously reflect light onto a statue, or ride up and down platforms to be able to jump to your destination, ride up and down jets of air to get across a room, climb to a switch, hit it, enter the shadow dimension to enter the doorway that just appeared there... this is the holy grail of 3d/time/alternate dimension puzzles.</p></blockquote><p></p>
[QUOTE="godawful, post: 2677994, member: 36518"] here's some hopefully not too stupid ideas: test of leadership- make a player run a minigame (using miniatures) against a foe to protect a relic or king of the hill scenario? make it to where only a very well planned defense will overcome. wisdom-some sort of arbitration scenario where they can't use detect thoughts or sense motive checks to resolve a dispute where both entities claim innocense over a terrible deed. courage-some arena style combat with only a loincloth and a stick with a nail in it. i love this cliche' skill-throw a rubik's cube in front of them and flip a 3 minute egg timer :) hehe well, using tangible props are cool, and if you can get a reasonably challenging one they can do fairly quickly, it's always fun mercy-maybe have some really high cr creature battle the party, kill a pc, then he snaps out of it, saying he was geased or quested to kill the first person he saw and he has been imprisioned, now it's over and he's reeeeeeally sorry. i know this doesn't quite help with the specific type of quests you bring up, and you may not have time to pull this off before your session, but as far as puzzle dungeons go.. i suggest you play SOULREAVER 2 on the playstation 2 console. what's cool is the amount of 3 dimensional puzzles you have to solve. most times, d&d puzzles are pretty 2 dimensional. this game makes you climb around to arrange objects which must all simultaneously reflect light onto a statue, or ride up and down platforms to be able to jump to your destination, ride up and down jets of air to get across a room, climb to a switch, hit it, enter the shadow dimension to enter the doorway that just appeared there... this is the holy grail of 3d/time/alternate dimension puzzles. [/QUOTE]
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