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<blockquote data-quote="vulcan_idic" data-source="post: 2678237" data-attributes="member: 19615"><p>For a Test of Leadership I would probably put each player with a group of argumentative commoners (i.e. two commoners from the hatfields, and two from the mccoys) whom they are told they are required to utilize to complete something beyond even the capabilities of PCs of that level... but they never need to attempt the actual task - the real test is getting the commoners to be (1) organized and (2) willing to do what it takes. The test proposed by godawful would be a test of tactics rather than leadership.</p><p></p><p>I like Steveroo's suggestion for the wisdom test, for the intellect test perhaps you could replace it with a variation on a classic logic problem, like the two persons, one of whom always lies the other of whom always tells the truth... or a "Lady or the Tiger" type puzzle - the players may know it quickly, but the characters might take longer to puzzle it out.</p><p></p><p>For a test of courage I think it would be fun to make them think they've done something hugely wrong and then put them in front of whatever the world's equivalent of the pope is and see if they have the courage to confess, the courage to do what's right despite the grave consequences it will have for them.</p><p></p><p>I don't have any really good ideas for the other two... the skill one especially seems pretty vague - what sort of skill do you want to test?</p><p></p><p>The test of Greed seems to be a bit backwards to me... I would think, based on the nature of the other tests, that it should be a test of Charity rather than Greed and should see if they will give something of value away, or restrain themselves from taking any of a vast fortune, rather than seeing how much they will take.</p><p></p><p>Thinking about this all though reminds me of a favorite test from a film, one I'd love to work into a series of trials like this is the Test of Faith from Indiana Jones and the Last Crusade - a room with a huge chasm in it has an invisible bridge across the chasm, to cross the chasm you must make a leap of faith and step out onto seeming nothingness. I thought that was the coolest part of that. While I'm on it though, their final grail test (a room full of many styles of grail where a quester must choose the true grail from among all the false ones... and risk their life for the choice for as the true grail brings life, the false ones bring death.) might work as a wisdom test too, after all, when Indy selects the right cup the knight says, "You have chosen... wisely."</p><p></p><p>Hope there's something in there of help!</p></blockquote><p></p>
[QUOTE="vulcan_idic, post: 2678237, member: 19615"] For a Test of Leadership I would probably put each player with a group of argumentative commoners (i.e. two commoners from the hatfields, and two from the mccoys) whom they are told they are required to utilize to complete something beyond even the capabilities of PCs of that level... but they never need to attempt the actual task - the real test is getting the commoners to be (1) organized and (2) willing to do what it takes. The test proposed by godawful would be a test of tactics rather than leadership. I like Steveroo's suggestion for the wisdom test, for the intellect test perhaps you could replace it with a variation on a classic logic problem, like the two persons, one of whom always lies the other of whom always tells the truth... or a "Lady or the Tiger" type puzzle - the players may know it quickly, but the characters might take longer to puzzle it out. For a test of courage I think it would be fun to make them think they've done something hugely wrong and then put them in front of whatever the world's equivalent of the pope is and see if they have the courage to confess, the courage to do what's right despite the grave consequences it will have for them. I don't have any really good ideas for the other two... the skill one especially seems pretty vague - what sort of skill do you want to test? The test of Greed seems to be a bit backwards to me... I would think, based on the nature of the other tests, that it should be a test of Charity rather than Greed and should see if they will give something of value away, or restrain themselves from taking any of a vast fortune, rather than seeing how much they will take. Thinking about this all though reminds me of a favorite test from a film, one I'd love to work into a series of trials like this is the Test of Faith from Indiana Jones and the Last Crusade - a room with a huge chasm in it has an invisible bridge across the chasm, to cross the chasm you must make a leap of faith and step out onto seeming nothingness. I thought that was the coolest part of that. While I'm on it though, their final grail test (a room full of many styles of grail where a quester must choose the true grail from among all the false ones... and risk their life for the choice for as the true grail brings life, the false ones bring death.) might work as a wisdom test too, after all, when Indy selects the right cup the knight says, "You have chosen... wisely." Hope there's something in there of help! [/QUOTE]
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