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<blockquote data-quote="vulcan_idic" data-source="post: 2680874" data-attributes="member: 19615"><p>(emphasis mine)</p><p>The problem I see with this is that your intent with this is not to test them in something as the other things do, but to show them/teach them. If I was the player in this I would feel quite annoyed by it. My first instinct would be to choose nothing, if forced though I'd probably do eeny meeny miney moe - there is no good answer. It seems like the whole thing is set up (espescially with the "priceless gem" being priceless to some long extinct people I know nothing about) to trick me into making the "wrong" choice and punishing me for it. As a player I really don't like that. If you want to test the character great! It makes for great story, but make it a test not stacked in your favor - that will make me feel like you set it up just to show off your moral superiority to the players. I had a DM do that once and I know I really disliked it.</p><p></p><p></p><p></p><p></p><p>My problem with this is similar to the problem with the first one - there is absolutely no chance I have to make a choice that doesn't result in genocide. Maybe it would work better in conjunction with the test of courage - give the characters the chance to willingly offer their own lives to prevent the genocide. All I know is I don't want to play the Kobayashi Maru - or if I do I want a chance to play it like Kirk does.</p></blockquote><p></p>
[QUOTE="vulcan_idic, post: 2680874, member: 19615"] (emphasis mine) The problem I see with this is that your intent with this is not to test them in something as the other things do, but to show them/teach them. If I was the player in this I would feel quite annoyed by it. My first instinct would be to choose nothing, if forced though I'd probably do eeny meeny miney moe - there is no good answer. It seems like the whole thing is set up (espescially with the "priceless gem" being priceless to some long extinct people I know nothing about) to trick me into making the "wrong" choice and punishing me for it. As a player I really don't like that. If you want to test the character great! It makes for great story, but make it a test not stacked in your favor - that will make me feel like you set it up just to show off your moral superiority to the players. I had a DM do that once and I know I really disliked it. My problem with this is similar to the problem with the first one - there is absolutely no chance I have to make a choice that doesn't result in genocide. Maybe it would work better in conjunction with the test of courage - give the characters the chance to willingly offer their own lives to prevent the genocide. All I know is I don't want to play the Kobayashi Maru - or if I do I want a chance to play it like Kirk does. [/QUOTE]
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