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Tetractys Engine (IGL)
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<blockquote data-quote="Stregheria Games" data-source="post: 5383054" data-attributes="member: 93038"><p>I will be releasing the core mechanic on which my Stregoneria rpg is built upon as a free independant document under what I'm calling an IGL (Independant Gaming License; just the same as an OGL but I'm an independant rpg writer so this seemed like a more appropriate name.) This document will provide a complete framework on which designers can build their own games. Virtually no skills, weapons, items, monsters etc are included in the engine but rules for their incorporation into the system and how to balance them with one another are. This a core mechanic not a generic list of multi-genre material.</p><p></p><p>The provided rules are free to be used or modified in any way designers see fit. If any of you purchase Stregoneria and compare it side-by-side with the Tetractys Engine (TE from hereon) you will see how I've layered a mountain of ideas and rules additions on top of the core mechanic. This is exactly what other people should do!</p><p></p><p>I have a forum dedicated to the engine and whatever other games I'm releasing or working on. Feel free to join and ask any questions. I've also started a forum dedicated to the Tetractys Engine where people can discuss it and talk about games they are designing using it. I'm hoping to get a bit of a community going there when Stregoneria and the engine are released shortly.</p><p></p><p><a href="http://www.stregoneriarpg.ownforum.org/" target="_blank"><span style="color: #663399">www.stregoneriarpg.ownforum.org</span></a> (this is the forum for both Stregoneria and the Tetractys Engine.)</p></blockquote><p></p>
[QUOTE="Stregheria Games, post: 5383054, member: 93038"] I will be releasing the core mechanic on which my Stregoneria rpg is built upon as a free independant document under what I'm calling an IGL (Independant Gaming License; just the same as an OGL but I'm an independant rpg writer so this seemed like a more appropriate name.) This document will provide a complete framework on which designers can build their own games. Virtually no skills, weapons, items, monsters etc are included in the engine but rules for their incorporation into the system and how to balance them with one another are. This a core mechanic not a generic list of multi-genre material. The provided rules are free to be used or modified in any way designers see fit. If any of you purchase Stregoneria and compare it side-by-side with the Tetractys Engine (TE from hereon) you will see how I've layered a mountain of ideas and rules additions on top of the core mechanic. This is exactly what other people should do! I have a forum dedicated to the engine and whatever other games I'm releasing or working on. Feel free to join and ask any questions. I've also started a forum dedicated to the Tetractys Engine where people can discuss it and talk about games they are designing using it. I'm hoping to get a bit of a community going there when Stregoneria and the engine are released shortly. [URL="http://www.stregoneriarpg.ownforum.org/"][COLOR=#663399]www.stregoneriarpg.ownforum.org[/COLOR][/URL] (this is the forum for both Stregoneria and the Tetractys Engine.) [/QUOTE]
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