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Tet's Zeitgeist Campaign
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<blockquote data-quote="Adigard" data-source="post: 8448431" data-attributes="member: 7032446"><p>Communication is definitely an issue. I've been struggling with only two hours per session. Zeit is a hefty campaign, and it's hard enough keeping players from randomly turning into murder-hobos... but on the flip side, we DO get to meet weekly.</p><p></p><p>The players have been nicely trained to recap each session, so I can make sure they're not wandering too far off the basic path. But I think they conflated Lya's 'tasks' with what was really important. That might just be a video game thing "Oh, we've been given all these tasks, obviously we have to do them all!" I've reminded them that they don't need to care what the Danoran's asked them to do, so long as the island was properly handed over they could stop another war (even if they personally skipped out on that one).</p><p></p><p>I don't think it's so much a question of hidden motives (none of the PC's backgrounds should care about the fate of the Duchess), as them suddenly being convinced some hidden enemy element inside Risur is behind this super convoluted assassination plot. It was fun at first, but once it turned into "well, we'll bury the Duchess here and pretend to be her so those plotting all this in Risur don't know Asrabey's mission succeeded..." it got sorta wonky. I'm sure after the player's have had a chance to sleep and think about it they'll decide their current plans are silly. I just didn't want to step on their ability to do wacky things with... you know... actual game-play elements. Looking forward to seeing what they come up with next regardless though, it's always the fun things player's come up with that keep things interesting.</p></blockquote><p></p>
[QUOTE="Adigard, post: 8448431, member: 7032446"] Communication is definitely an issue. I've been struggling with only two hours per session. Zeit is a hefty campaign, and it's hard enough keeping players from randomly turning into murder-hobos... but on the flip side, we DO get to meet weekly. The players have been nicely trained to recap each session, so I can make sure they're not wandering too far off the basic path. But I think they conflated Lya's 'tasks' with what was really important. That might just be a video game thing "Oh, we've been given all these tasks, obviously we have to do them all!" I've reminded them that they don't need to care what the Danoran's asked them to do, so long as the island was properly handed over they could stop another war (even if they personally skipped out on that one). I don't think it's so much a question of hidden motives (none of the PC's backgrounds should care about the fate of the Duchess), as them suddenly being convinced some hidden enemy element inside Risur is behind this super convoluted assassination plot. It was fun at first, but once it turned into "well, we'll bury the Duchess here and pretend to be her so those plotting all this in Risur don't know Asrabey's mission succeeded..." it got sorta wonky. I'm sure after the player's have had a chance to sleep and think about it they'll decide their current plans are silly. I just didn't want to step on their ability to do wacky things with... you know... actual game-play elements. Looking forward to seeing what they come up with next regardless though, it's always the fun things player's come up with that keep things interesting. [/QUOTE]
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