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General Tabletop Discussion
*Dungeons & Dragons
TftYP - Against the Giants
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<blockquote data-quote="Luz" data-source="post: 7080447" data-attributes="member: 94725"><p>While its true that Schley's maps have modified the original maps, they are still very usable. His map of the ground floor of the steading, for example, has removed some rooms altogether (like rooms 12 & 13) or consolidated smaller rooms into one (like rooms 3 & 5 or 17 & 18). Rooms that have been removed are, for the most part, weapons or supplies rooms and easy to relocate to other areas of the steading. The bigger nuisance is that the numbered rooms of Schley's maps do not correspond with the original's numbered rooms, so in order to use his maps some small adjustments are required by the DM beforehand. Still, his maps are amazing and they do accommodate Huge sized giants better than the originals, so they are totally worthwhile using if you run this module again. I used them with an overhead projector to display the map on the table and it looked awesome! </p><p></p><p></p><p>They definitely trimmed down the number of enemies in all three modules to balance out the CR's. We've been playing this series without changing any of the number of enemies. G1 was a blast to play like this, but G2 it became much more of a slog, so I switched to TftYP when it was released. My players are about to start G3 and I will use the TftYP version to keep it from grinding down too much. I mean, the original G3 has an area where the party could be attacked from all sides by 56 trolls. That may be a little overkill, dontcha think?</p></blockquote><p></p>
[QUOTE="Luz, post: 7080447, member: 94725"] While its true that Schley's maps have modified the original maps, they are still very usable. His map of the ground floor of the steading, for example, has removed some rooms altogether (like rooms 12 & 13) or consolidated smaller rooms into one (like rooms 3 & 5 or 17 & 18). Rooms that have been removed are, for the most part, weapons or supplies rooms and easy to relocate to other areas of the steading. The bigger nuisance is that the numbered rooms of Schley's maps do not correspond with the original's numbered rooms, so in order to use his maps some small adjustments are required by the DM beforehand. Still, his maps are amazing and they do accommodate Huge sized giants better than the originals, so they are totally worthwhile using if you run this module again. I used them with an overhead projector to display the map on the table and it looked awesome! They definitely trimmed down the number of enemies in all three modules to balance out the CR's. We've been playing this series without changing any of the number of enemies. G1 was a blast to play like this, but G2 it became much more of a slog, so I switched to TftYP when it was released. My players are about to start G3 and I will use the TftYP version to keep it from grinding down too much. I mean, the original G3 has an area where the party could be attacked from all sides by 56 trolls. That may be a little overkill, dontcha think? [/QUOTE]
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TftYP - Against the Giants
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