Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
TftYP - Against the Giants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormdale" data-source="post: 7085950" data-attributes="member: 3555"><p>Not sure I agree Pukunui. Lots was left up to DMs to develop/decide back in the day. G1 probably works best with AD&D and the original hill giants. </p><p></p><p>We always viewed Chief Nosra and his clan as more developed/civilised than most of their kin but that's the way we ran it. </p><p> </p><p>Sure some of it is silly and doesn't make sense but if you aren't happy with it as written change it- give the frost giant his sword if that makes you happy. </p><p></p><p>As for treasure in 1E you got xp for loot much more than killing things, so G1 was a prime example of old school gaming, sneak in and steal their stuff not kill every giant in the place. Whenever I've run it with "modern" players who are used to walking in, kicking open to door and killing everything in sight it was a bloodbath and the players soon regretted their foolishness. IIRC it had a disclaimer in the original that is was designed for experienced players (note players, not characters) and back in the day you had to play smart (not necessarily in character) to survive to high enough levels for the likes of G1. </p><p> </p><p>Stormdale</p></blockquote><p></p>
[QUOTE="Stormdale, post: 7085950, member: 3555"] Not sure I agree Pukunui. Lots was left up to DMs to develop/decide back in the day. G1 probably works best with AD&D and the original hill giants. We always viewed Chief Nosra and his clan as more developed/civilised than most of their kin but that's the way we ran it. Sure some of it is silly and doesn't make sense but if you aren't happy with it as written change it- give the frost giant his sword if that makes you happy. As for treasure in 1E you got xp for loot much more than killing things, so G1 was a prime example of old school gaming, sneak in and steal their stuff not kill every giant in the place. Whenever I've run it with "modern" players who are used to walking in, kicking open to door and killing everything in sight it was a bloodbath and the players soon regretted their foolishness. IIRC it had a disclaimer in the original that is was designed for experienced players (note players, not characters) and back in the day you had to play smart (not necessarily in character) to survive to high enough levels for the likes of G1. Stormdale [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
TftYP - Against the Giants
Top