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TftYP - Running Sunless Citadel
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<blockquote data-quote="Mistwell" data-source="post: 7093129" data-attributes="member: 2525"><p>As a player going through this now (I may not be able to respond to this thread later as I fear spoilers) I will say we're finding this more deadly than we're used to with 5e (and liking that). First encounter with rats nearly diseased the entire party and sent us back to town. FIRST encounter. And we wouldn't have the cash for a cure disease, so we'd have been sitting it out in an Inn, with actions to aid each other to try and make our saves, for days I think. The only thing that saved us was our party healer critting his medicine check (which I think was a house rule). </p><p></p><p>Second or third encounter (I don't recall which) my character nearly died to a room full of skeletons - as I opened their secret door (having heard nothing behind it) and none of the rest of the party were nearby to help out that first round. Thwap thwap thwap on my poor fighter's head, and he was unconscious. DM could have probably killed me next round while I was bleeding on the ground, but decided the skeletons would probably react to the new guys trying to break them than the non-moving guy on the ground slowly bleeding. </p><p></p><p>So yeah, so far pretty darn deadly, and we're only at the front door and first room. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mistwell, post: 7093129, member: 2525"] As a player going through this now (I may not be able to respond to this thread later as I fear spoilers) I will say we're finding this more deadly than we're used to with 5e (and liking that). First encounter with rats nearly diseased the entire party and sent us back to town. FIRST encounter. And we wouldn't have the cash for a cure disease, so we'd have been sitting it out in an Inn, with actions to aid each other to try and make our saves, for days I think. The only thing that saved us was our party healer critting his medicine check (which I think was a house rule). Second or third encounter (I don't recall which) my character nearly died to a room full of skeletons - as I opened their secret door (having heard nothing behind it) and none of the rest of the party were nearby to help out that first round. Thwap thwap thwap on my poor fighter's head, and he was unconscious. DM could have probably killed me next round while I was bleeding on the ground, but decided the skeletons would probably react to the new guys trying to break them than the non-moving guy on the ground slowly bleeding. So yeah, so far pretty darn deadly, and we're only at the front door and first room. :) [/QUOTE]
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